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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
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Just finished my personal record. Old S-Class (S-39), 1 Task Force attacked and no damage. Started out evasion with 4 escorts on me, eventually 3 left leaving 1 persistent pest behind. Took the S-39 to the Crushing depth of 250 feet
![]() just over 6 hours. Thank devs for the pause game feature ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#2 |
Lucky Jack
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I wish I could say the same. I was spanked like a new born baby
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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![]() Quote:
![]() S-Class is a lot more scary with this mod I'll admit. Still haven't been sunk...yet. Those 2000+ yard shots begin to be more appealing if it means the escort has to travel 3000+ to reach me. Gives me time to set up--point my stern at him. That can save your butt. Edit for Hints: In the course of testing this mod, I've discovered that I needed to change my tactics a little. With the sound mods included, it is much easier to hear approaching escorts. the "bad" side of this was I originally found myself going to flank and evading too early. This gave the escorts (especially the little guys) time to catch me on passive and compensate. They were more deadly than ever. Now with "fast turners" I let them almost pass over me before I will accelerate. Beginning a turn as soon as you get in their blind zone also helps--they don't seem to pick up on that. The combination of already turning off the course you were on and speeding up pretty much at the point where they drop charges, works pretty well. It often leaves you close enough to receive some serious tooth-shakers though. When setting up your evasion, think about the K-guns 1st. They get me more often than the rack charges. As for Destroyers, the same principle works but they have a tougher time reacting to your evasion (they turn slower). It allows a little more "slop" room to work with. They're also really boogying when they come in and often don't seem to hear with passive at all during the run. Unless they do that annoying 30 knot drift which the game seems to think makes them able to hear.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. Last edited by Peto; 12-09-07 at 01:32 AM. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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was on patrol of S japan july 42 when i came across a juicy convoy of 3 large troop transports and 1 dd. fired 2 at each and they all missed (need a lot more tdc practise). then the counter attack came which only lasted 2 hours but i guess the dd had to get back to the convoy.
it dropped about 10 paterns before i managed to escape. i then heard it drop paterns further away tryin to guess were i was. after lost contact i came to periscope depth and would u believe it there it was at all stop listenin for me to start movin! overall a great experience which felt just about right for bein so early in the war |
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