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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Anxiously waiting for more.
![]() Will you eventually improve merchant textures, too? I hope you find time. ![]()
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Cheers Uffe |
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#47 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Just a suggestion, portholes look terrible in this game, how about correcting the size and postitons of them if yer up for the challenge.
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#48 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Last edited by kriller2; 12-03-07 at 05:42 AM. |
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#49 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi Kriller,
Just wanted to ask. If you look at the conning tower of a sugar boat there is a hatch on the side, if you line up the camera you can see through the hatch to the other side. My question concerns the limber holes in most of the subs particularly those at the very front and around the dive planes. The limber holes were designed to let water in to aid in diving, at the front of the boat where it is at its narrowest I wonder if it is possible to mod the limber holes at the very front and around the dive planes so that these like the hatches on the side of the conning tower can be seen through Its not a big deal but possibly might look a bit more real than just a black circle trying to look like a hole. Do you think this could be possible. I would try it my self except I dont know what program to use to view the textures in the game files Regards R Quote:
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#50 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi Rascal I think it's possible but I wont work with new skins for subs, because foofighter has allready done a great job on that. The reason i am working with the ships textures is because nobody else have done such a mod and the stock ships textures and bumpmaps could use a little more detail, sorry it took so long to answer this, but Crysis is taking my time at the moment ![]() ![]() Last edited by kriller2; 12-07-07 at 07:16 PM. |
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#51 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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kriller, have you given any thought to re-doing some of the camo schemes for the ships? Here's a great reference for American ships, if you're interested:
http://www.shipcamouflage.com/ |
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#52 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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thanks, I will take a look at the site ![]() |
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#53 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() ![]() ![]() today I finnaly added new portholes to all the ships in the pack, so no more white rims around the portholes, allso did some texturing on the life rafs, doors and windows. The new version with all the carriers will be released tommorow and will include these ships all with new portholes: ncv_hiryu ncv_taiho ncve_taiyo ncv_shokaku ncvs_chitose NDD_Yaguma NCA_Takao NDD_Shiratsuyu NCL_Naka NCA_Mogami NCA_Maya NBB_Kongo NBB_Ise NBB_Ise latewar Guns_retextured NDD_Fubuki NDD_Asashio NCL_Agano NBB_Fuso NBB_Yamato NDD_Akizuki Submarine_tender Last edited by kriller2; 12-08-07 at 02:52 PM. |
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#54 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Got to ask, what's the difference between the older 1.3 version and new 1.4? I haven't patched yet, but general concensus is that texture files aren't affected by the new patch. Can I use any of your forthcoming work with 1.3?
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#55 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#56 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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#57 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() ![]() Model of the Yamato: ![]() Quote:
![]() Last edited by kriller2; 12-08-07 at 04:19 PM. |
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#58 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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You rock!!!
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#59 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Kriller, your work never ceases to amaze me.
![]() Can I ask you a favor for the Yamato model? Could you please add the chrysanthemum to the bow? |
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#60 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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You can get an idea of the chrysanthemum from the Kuma.
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