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Old 12-02-07, 06:52 PM   #46
ustahl
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Anxiously waiting for more.
Will you eventually improve merchant textures, too? I hope you find time.
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Old 12-03-07, 12:06 AM   #47
miner1436
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Just a suggestion, portholes look terrible in this game, how about correcting the size and postitons of them if yer up for the challenge.
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Old 12-03-07, 05:28 AM   #48
kriller2
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Quote:
Originally Posted by miner1436
Just a suggestion, portholes look terrible in this game, how about correcting the size and postitons of them if yer up for the challenge.
Hi Miner,I have plenty of work to do on improving the textures for wood and steel and bumpmaps, liferafts and so on, so I will leave that issue for someone else to work on.
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-03-07 at 05:42 AM.
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Old 12-03-07, 05:02 PM   #49
rascal101
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Hi Kriller,
Just wanted to ask. If you look at the conning tower of a sugar boat there is a hatch on the side, if you line up the camera you can see through the hatch to the other side.

My question concerns the limber holes in most of the subs particularly those at the very front and around the dive planes. The limber holes were designed to let water in to aid in diving, at the front of the boat where it is at its narrowest I wonder if it is possible to mod the limber holes at the very front and around the dive planes so that these like the hatches on the side of the conning tower can be seen through

Its not a big deal but possibly might look a bit more real than just a black circle trying to look like a hole.

Do you think this could be possible. I would try it my self except I dont know what program to use to view the textures in the game files

Regards
R

Quote:
Originally Posted by kriller2
Quote:
Originally Posted by miner1436
Just a suggestion, portholes look terrible in this game, how about correcting the size and postitons of them if yer up for the challenge.
Hi Miner,I have plenty of work to do on improving the textures for wood and steel and bumpmaps, liferafts and so on, so I will leave that issue for someone else to work on.
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Old 12-07-07, 03:38 PM   #50
kriller2
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Quote:
Hi Kriller,
Just wanted to ask. If you look at the conning tower of a sugar boat there is a hatch on the side, if you line up the camera you can see through the hatch to the other side.

My question concerns the limber holes in most of the subs particularly those at the very front and around the dive planes. The limber holes were designed to let water in to aid in diving, at the front of the boat where it is at its narrowest I wonder if it is possible to mod the limber holes at the very front and around the dive planes so that these like the hatches on the side of the conning tower can be seen through

Its not a big deal but possibly might look a bit more real than just a black circle trying to look like a hole.

Do you think this could be possible. I would try it my self except I dont know what program to use to view the textures in the game files

Regards
R

Hi Rascal
I think it's possible but I wont work with new skins for subs, because foofighter has allready done a great job on that. The reason i am working with the ships textures is because nobody else have done such a mod and the stock ships textures and bumpmaps could use a little more detail, sorry it took so long to answer this, but Crysis is taking my time at the moment that's allso the reason why the new carriers are not released yet! Will look into it SOON (tm)
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Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-07-07 at 07:16 PM.
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Old 12-07-07, 07:38 PM   #51
LukeFF
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kriller, have you given any thought to re-doing some of the camo schemes for the ships? Here's a great reference for American ships, if you're interested:

http://www.shipcamouflage.com/
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Old 12-07-07, 08:19 PM   #52
kriller2
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Quote:
Originally Posted by LukeFF
kriller, have you given any thought to re-doing some of the camo schemes for the ships? Here's a great reference for American ships, if you're interested:

http://www.shipcamouflage.com/
Hi Luke.

thanks, I will take a look at the site if I am continuing this mod on the american ships :hmm: working on the last japanese carrier ncve_taiyo right now and will try to release the new work this weekend.
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Old 12-08-07, 02:34 PM   #53
kriller2
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Default new portholes for all the modded ships





today I finnaly added new portholes to all the ships in the pack, so no more white rims around the portholes, allso did some texturing on the life rafs, doors and windows.

The new version with all the carriers will be released tommorow and will include these ships all with new portholes:
ncv_hiryu
ncv_taiho
ncve_taiyo
ncv_shokaku
ncvs_chitose
NDD_Yaguma
NCA_Takao
NDD_Shiratsuyu
NCL_Naka
NCA_Mogami
NCA_Maya
NBB_Kongo
NBB_Ise
NBB_Ise latewar
Guns_retextured
NDD_Fubuki
NDD_Asashio
NCL_Agano
NBB_Fuso
NBB_Yamato
NDD_Akizuki
Submarine_tender
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Real Environment mod

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Last edited by kriller2; 12-08-07 at 02:52 PM.
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Old 12-08-07, 02:38 PM   #54
DrBeast
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Got to ask, what's the difference between the older 1.3 version and new 1.4? I haven't patched yet, but general concensus is that texture files aren't affected by the new patch. Can I use any of your forthcoming work with 1.3?
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Old 12-08-07, 02:44 PM   #55
kriller2
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Quote:
Originally Posted by DrBeast
Got to ask, what's the difference between the older 1.3 version and new 1.4? I haven't patched yet, but general concensus is that texture files aren't affected by the new patch. Can I use any of your forthcoming work with 1.3?
I have removed the dat-files which modified how high the caustics are reflected on a ship,so now it's only textures so it should work with both patches.
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Old 12-08-07, 02:48 PM   #56
DrBeast
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by DrBeast
Got to ask, what's the difference between the older 1.3 version and new 1.4? I haven't patched yet, but general concensus is that texture files aren't affected by the new patch. Can I use any of your forthcoming work with 1.3?
I have removed the dat-files which modified how high the caustics are reflected on a ship,so now it's only textures so it should work with both patches.
Ah yes, the modified .dats...forgot about those! Cheers!
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Old 12-08-07, 04:01 PM   #57
kriller2
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Default Yamato with repositioned smaller portholes



Model of the Yamato:


Quote:
Originally Posted by miner1436
Just a suggestion, portholes look terrible in this game, how about correcting the size and postitons of them if yer up for the challenge.
I hope you like the new portholes Miner
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[MODs]

Real Environment mod

and Pacific Enviroments 4 mod

Last edited by kriller2; 12-08-07 at 04:19 PM.
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Old 12-08-07, 08:01 PM   #58
miner1436
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You rock!!!
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Old 12-08-07, 10:53 PM   #59
LukeFF
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Kriller, your work never ceases to amaze me.

Can I ask you a favor for the Yamato model? Could you please add the chrysanthemum to the bow?
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Old 12-09-07, 12:15 AM   #60
miner1436
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You can get an idea of the chrysanthemum from the Kuma.
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