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Old 12-06-07, 07:05 PM   #16
Archie
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Thx RDP, knocked it up in 2 minutes in MS Paint !
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Old 12-06-07, 07:13 PM   #17
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Quote:
Originally Posted by Archie
Thx RDP, knocked it up in 2 minutes in MS Paint !
Quick and easy, whatever works


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Old 12-06-07, 07:42 PM   #18
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What he said...the duke
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Old 12-06-07, 07:43 PM   #19
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I´m sure that the new addon could make the things a lot easier. it could be a box of tools and ideas for modders.

with the time the atlantic campaign will move to sh4, like when Sh2 was modded for a pacific campaign.
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Old 12-06-07, 07:46 PM   #20
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The SH4-diehards are so touchy, and pat each others backs afterwards?
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Old 12-06-07, 07:53 PM   #21
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Not really, I enjoyed SH3 and GWX, but wanted a change. I am enjoying the Pacific Theatre and Fleet Boats, it is nice to get a break from U-Boats for awhile.

Plus modders here have done great work with the Pacific, yet there are still those that say wait until the GWX Crew get to SH4, it can all get a little tiring.


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Old 12-06-07, 08:06 PM   #22
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To put it bluntly, Im sick and tired of uboats and the proxy gloriifcation of the 3rd riech.

I'll stop there, as i feel raging tangent building within me that will make this thread explode much more then it already will.
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Old 12-06-07, 08:36 PM   #23
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Quote:
Originally Posted by stabiz
The SH4-diehards are so touchy, and pat each others backs afterwards?
Not really diehards Stabiz. Personally I feel the original post discredits what is being done now with SH4 and the modders who are doing it. There are some talented guys working over SH4 now. Perhaps this is why they are touchy? Not to mention that the "bad boys of GWX know what they are doing' certainly undermines the works going on with SH4. Looking around the SH4 mod forums, I see a lot of bad boys making a good game, great! Not to mention new faces with new ideas and talent. Every dog has his day and it is time for the current modders to have their day.

The uboats will be in the Pacific when the add-on arrives, maybe before. I foresee a uboat SH4 forum and mod forum in the future. This looks to be the course. I have no desire at the moment to play the uboats and I suspect the fellas active in the SH4 forums do not want to play the uboats.
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Old 12-06-07, 08:47 PM   #24
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I agree completely, consider working on a game that everybody
disrestpected proactively from day one and working in the shadow
of giants would make anyone a bit defensive about their work.
especially under the impending release of the master work
and knowing that that is the standard they will be measured
by. I for one can understand a bit of touchiness what I dont
understand is the respect thats commanded isnt given.

the percentage of previously experienced modders dedicated
to sh4 is small compared to sh3 and all the old hands about.
in sh3 there are new modders but the ratio seems much smaller
those that need to learn to mod tend to just wish when its
a large community with talent I suppose.

the way I learned it your never given a wish without
being given the power to make it come true.
I wished for a hot rod sub and got one
and I wished for an authentic river class frigate
and got one. I may have been lazy assed for the
last three or for months but I burned up the beginning
of this year learning how to get those things.

its always been my opinion that both are great games and that in full
measure of potential both games are quite equal it just seems
that no one recognizes that fact and you know its to my mind
a credit to ubi that such is true.

Just my opinion
M
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Old 12-06-07, 08:58 PM   #25
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Quote:
MM:
working in the shadow
of giants would make anyone a bit defensive about their work.
I do not believe anyone modding SH4 thinks they are working in the shadow of giants. I don't think Leovampire owns a copy of SH3 and would have no idea what GWX is like. That goes for a lot of new faces and talents working over the SH4 files. Right now the benchmarks are being made in SH4....ROW, RSRD, RFB, TM, MSN, Longer Evasion. These are my benchmarks. Not the Uboat campaign. The uboats had their history and historical accuracy is being obtained in GWX. The same is being done with the benchmarks now in motion in SH4 the Pacific. Those are the ones I named above.
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Old 12-06-07, 09:03 PM   #26
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Quote:
working in the shadow
of giants would make anyone a bit defensive about their work.
especially under the impending release of the master work
and knowing that that is the standard they will be measured
by. I for one can understand a bit of touchiness what I dont
understand is the respect thats commanded isnt given.
If your insinuating that we should all bow down to the "almight" GWX and pay it hommage and adulations of respect.....

All i can say to that, is as a person who's been in the subsim community before the Grey wolves was conceptualized, the effort put into the mod is worth respect, but the reputation the mod has garnered is misplaced.

Apparently, not many people know what this place was like before "supermods". GWX is built off community effort that spans the time span of, almost 4 years of invidual modder effort. In other words, they didn't come up with "GW" all by themselves. You know what came before GW or GWX? Unified campaign. Before that, Harbor traffic and improved convoys. Trace it back far enough, and GW's lineage begins with Jace11 and Rubini, not to mention a host of other modders who focused on different things besides campaign work.

GWX is a great modpack, but it is not the father of all that is innovative and good in Sh3. Truth be told, some of the more innovate modifications in SH3 can acutally be found in the NYGM mod. At least two features of which, in my opinion, make GWX's approach on the same modification look like second rate solutions.
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Old 12-06-07, 09:16 PM   #27
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I'll take my Fleet Boat over some overhyped kraut tin can any damn day. Go get 'em Duci!
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Last edited by Archie; 12-06-07 at 09:29 PM.
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Old 12-06-07, 09:16 PM   #28
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Quote:
Originally Posted by Ducimus


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Old 12-06-07, 09:19 PM   #29
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The shame of it is, most of those "on the other side", consider SH4 a piece of garbage. I've read plenty about how some have no intention of even trying it out! GWX is definitely a masterpiece. I admit, I still play GWX, and I can't wait for the next update. There's nothing wrong with that. But to call this sim trash over an admitedly rocky start, just don't make sense to me They don't know what they're missing. And furthermore, at least we have a working radio, with news broadcasts to boot! I know we don't have the radio room, but be honest: How often do you go into the radio room anyway?
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Old 12-06-07, 09:22 PM   #30
Mush Martin
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Quote:
Originally Posted by Ducimus
Quote:
working in the shadow
of giants would make anyone a bit defensive about their work.
especially under the impending release of the master work
and knowing that that is the standard they will be measured
by. I for one can understand a bit of touchiness what I dont
understand is the respect thats commanded isnt given.
If your insinuating that we should all bow down to the "almight" GWX and pay it hommage and adulations of respect.....

All i can say to that, is as a person who's been in the subsim community before the Grey wolves was conceptualized, the effort put into the mod is worth respect, but the reputation the mod has garnered is misplaced.

Apparently, not many people know what this place was like before "supermods". GWX is built off community effort that spans the time span of, almost 4 years of invidual modder effort. In other words, they didn't come up with "GW" all by themselves. You know what came before GW or GWX? Unified campaign. Before that, Harbor traffic and improved convoys. Trace it back far enough, and GW's lineage begins with Jace11 and Rubini, not to mention a host of other modders who focused on different things besides campaign work.

GWX is a great modpack, but it is not the father of all that is innovative and good in Sh3. Truth be told, some of the more innovate modifications in SH3 can acutally be found in the NYGM mod. At least two features of which, in my opinion, make GWX's approach on the same modification look like second rate solutions.
No Ducimus I am trying to equate your work and its quality and
difficulty with their achievements and I wasnt meaning at all
to imply anything about the experienced modders of sh4 more
really the new modders in sh4.

not trying to demean good sir trying to promote your cause
and that of equanimity and good fellowship.
M
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