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Old 12-06-07, 07:41 PM   #7
codewright
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Join Date: Apr 2006
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Quote:
Originally Posted by reallydedpoet
Welcome to SUBSIM codewright
2006 eh... :hmm:


RDP
Haha, thank you
You see, I'm more of the lurker style and don't play SH very regularly. But sometimes, especially after some movies I just need to put some holes into some ships.

Regarding the savegame problem: I found the very same convoi at the place it was like 10 or more hours before in-game time. So it's like I jumped back in time. The hydrophone markers on the map are there (fading) but the convoi need another 10h to reach this place. Fortunately this mostly solved my problem but it still leaves a bad feeling if you know that saving the game does not necessarily save the exact current state, just an approximation. That explains why saving is so quick.

@Propy
I guess we'll have to live with the fact that SH does not dump the complete state of the world in a savegame, but rather enough data to approximate this state. This may work well in 99 out of 100 cases, but can as well give a wrong result. I conclude this from the fact that saving is quick, the savegames are relatively small for such a large world and the problems shown in this thread.
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