![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#5 | ||
Rear Admiral
![]() |
![]()
Just FYI, here's the summation of the changes i made to TMaru to the stock AI where underwater detection is concerned. These are the changes ive been using, up until this point:
Quote:
Now, ive just made some adjustments to that, and the first test run looked promising, here is what ill most likely run with soon, although i wonder if its a TINY bit much, not sure. more testing is needed: Quote:
If i still can't illicit a good response from the AI, next on my list is to lower the sonar surface factor in the sim.cfg from 150 to 125, and retest from there, but i dont think it will be neccessary. One thing i havent done, is extend the maximum range of the active sonar. Doing so, will make convoys really hard (or rather harder) to approach. edit: explosion range going back down to 50, subs starting to accelerate in speed, which isnt any good. Sonar thermal layer attuen, i might bring that back up to 4. With the new settings ive quoted above, i think i got my accuracy back, and im getting more pinging. I think either the min elevation adjustment was all taht was neccesary, or thermal layer.. im skeptical if both were needed. Try it out, tell me what you think. Last edited by Ducimus; 12-06-07 at 03:51 AM. |
||
![]() |
![]() |
|
|