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Old 12-05-07, 07:47 PM   #1
AVGWarhawk
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Originally Posted by Powerthighs
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If they are mark 14, you should use slow speed (reduces chance firing pin will bend on impact) and always go for a straight shot.
Is this actually modeled in the game, or is it just a fact from RL?
I do not believe this is modeled into the game. They modeled prematures, deep runners and circle runners. In RL the pin would be forced so hard at impact that the firing pin would bend and not set off the torpedo. Slow speed and aiming at an angle was their solution.
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Old 12-05-07, 08:40 PM   #2
simonb1612
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Default Circle runners

I had the most ironic circle runner the other day, it was a dud! what is more the sonar man called it as such after it bounced of the conning tower. No sigh of relief, or anything. I was chuckling for a while after that one.
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Old 12-05-07, 08:53 PM   #3
AVGWarhawk
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I had the most ironic circle runner the other day, it was a dud! what is more the sonar man called it as such after it bounced of the conning tower. No sigh of relief, or anything. I was chuckling for a while after that one.
The sonar man called it out?????????????
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Old 12-05-07, 08:57 PM   #4
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Well I am certain that who ever calls out "Torpedo was a dud sir" called it out after the darn thing bounced off of us. Of course I was in the middle of an attack and it could have been called out for another torpedo because there were several in the water & I did have what seemed to be a very unreliable load out on that mission...:hmm:
If it was a coincidence it was still amusing in a "thank the lord for that" kind of way
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Old 12-06-07, 01:44 AM   #5
Misfit138
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by Powerthighs
Quote:
If they are mark 14, you should use slow speed (reduces chance firing pin will bend on impact) and always go for a straight shot.
Is this actually modeled in the game, or is it just a fact from RL?
I do not believe this is modeled into the game. They modeled prematures, deep runners and circle runners. In RL the pin would be forced so hard at impact that the firing pin would bend and not set off the torpedo. Slow speed and aiming at an angle was their solution.
This is in fact modelled into the game. It just doesn't play that big of a role because the Mark 14 torpedoes way too reliable in the stock game anyway

The speed settings have a noticable difference in the next version of Torpedo Hardcore mod
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Old 12-06-07, 11:58 AM   #6
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I had a circular runner that prematured close enough to get my sub rocking back and forth. Took no damage but man that was nuts.
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