12-05-07, 01:35 PM
|
#13
|
Rear Admiral 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2
|
Quote:
Originally Posted by tater
The diesels have 100 hitpoints.
zones glop:
Code:
[DieselEngineRoom]
Category=Engines Room
Multiplier=1.000000
Flotability=20.00000
HitPoints=200
Destructible=No
Armor Level=-1
Critic Flotation=0.15
Critical=No
Effect1=#dc_bubbles, 10
Effect2=#Oil_trace, 20
FloodingTime=120
CargoType=None
Code:
[DieselEngine1]
Multiplier=1.000000
Flotability=0.000000
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=29
FloodingTime=59.999996
CargoType=None
[DieselEngine2]
Multiplier=1.0
Flotability=0.0
HitPoints=100
Destructible=No
Armor Level=25
Critic Flotation=0.300000
Critical=No
Father=29
FloodingTime=59.999996
CargoType=None
What about massively upping the armor on them?
What we want is that a shell with AP (or a bomb) that HITS the engine room (not a near miss), can take them out. Since only 2 matter in game, it should be at least twice as hard. If a single hit to the compartment tends to hit both at once, then it should be 4 times harder to kill them.
|
Excellent idea!
|
|
|