![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,071
Downloads: 0
Uploads: 0
|
![]()
You haven't by any chance interrupted a crash dive before you observed that behaviour? Because interrupted crash dives cause this behaviour, the speed doesn't really matter I think.
|
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Hmm I don't think I ordered crash dive the last time I tried this out. Ordering less than 3 knots like 2 or 1 knots to simulate silent running would cause our U-boats to sink slowly. You can try to order all stop while submerged(preferabbly at some deep depths like 200m) and you'll notice that your sub will slowly sink to the bottom during all stop. It will start to sink at speed below 3 knots or at ordered speed below ahead slow.
__________________
|
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Austria
Posts: 1,071
Downloads: 0
Uploads: 0
|
![]()
Hmm I've never noticed behaviour like this, with GWX not at all because of the positive bouyancy mod, and not in stock SH3 either, although I would've liked to see it like it was in AOD, atleast under silent running, where the boat slowly began to sink after some time in silent running.
|
![]() |
![]() |
![]() |
#4 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Ju_88 you said it has been corrected in mods before, could you point me to at least one? I hate it when my sub starts to sink everytime I try to simulate a silent running.
Yes I'm aware that in RL the boat would try to compansate for loss weight after launching its eel(s) I do not expect a game physics to be that accurate but this incapability to simulate silent running is really fundamental imo especially when DDs are going to detect(hear) our boat much harder if we order a very slow speed. It's just that our boat refuses to float unless it's moving at a certain minimum speed which is totally unrealistic imo. Makes me feel like i'm flying not sailing an underwater craft ![]() @Kpt Lehmann is it true? it doesn't occur in stock SH3? Okay let me play test this further.
__________________
|
![]() |
![]() |
![]() |
#5 | |
GWX Project Director
|
![]() Quote:
What is truely needed to represent historical accuracy is the ability of the player to set variable bouyancy, and for compressed air to be used gradually in the effort to maintain a given depth. This is not possible in SH3. ("not possible" is usually not in my vocabulary) |
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Yes you're right Kpt Lehmann in stock SH3 you can at least with type IX and type VIIB to maintain depth with very low speeds or at all stop at any depths.
Maybe my first post was specific to type VIIC/41 or I was interrupting a crash dive order. Yea too bad SH3 doesn't take into account the compressed air used during depth changing. That would be so very cool. Anyone tried to mod this ![]() I have another question more like an idea on modding 'rig for silent running' command, a simple one really but I think I prfer to start a whole new thread for it.
__________________
|
![]() |
![]() |
![]() |
#7 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
|
![]()
When I said corrected - I meant negative/positive boyency was added - in stock Sh3 the uboat can hover like a humming bird, just as the Kpt already pointed out.
|
![]() |
![]() |
![]() |
#8 | ||
Eternal Patrol
![]() |
![]() Quote:
1) Fired torpedoes, and 2) Been consuming food, water and fuel without time for a new trim dive. Both of which will leave the boat likely to either rise or sink. This can be easily countered with the pumps, but when 'Silent Running' the pumps have to be off. In World War Two it was nearly impossible to get a boat to hover without moving, especially in a combat situation. One of the beauties of good old Aces Of the Deep was that after silent running for awhile the Chief would tell you "Captain, it is impossible to maintain depth without running the pumps". I think the sinking is one of the most realistic mods. Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#9 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
|
![]()
Really? Thanks for the history lesson. On my second thoughts I'm actually happy with it sinking...no pumps eh?
Now if the modders can make the interior lights stay turned off for awhile after a close depth charging........"We are at 220m Sir!!!!!!!" Any way to make the lights off much longer? GUI doesn't need to be messed with. They did already have flashlights. Hey this may be the topic of another thread. I'll make one for this. Anybody worked on the compressed air mod stuff?
__________________
Last edited by Castout; 12-04-07 at 08:25 PM. |
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I do recall reading years ago that subs in WWII had to keep a slight forward movement going in order to maintain a stable depth level. Part of holding to a depth was done by the use of the diving planes which required at a minimum a slight forward motion. I'd have to go back through all the U-boat books I ever read to find the quote. But I recall the words of it everytime I am setting motionless at periscope depth. I am always thinking: this would be impossible in real life.
|
![]() |
![]() |
|
|