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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
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Neato!
![]() Will you try to make it compatible with TM in a near future? |
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#17 | ||
Admiral
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#18 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Thanks to both for answering my questions
R |
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#19 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#20 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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what might be good is to have screenshots in the manual instead of diagrams. If we did, we could put lines beside the ship graduated in feet and maybe a few choice areas specifically marked with exact height on the screenshot. This way we could choose ourselves which point to measure from (ie, funnel, mast, top of bridge) if we did not have a clear sight of one area.
With screenshots you can be sure that the proportions are correct, even if they are not historically accurate.
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Rest in peace Dave |
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#21 | |
Admiral
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Fireship4
The problem with having multiple sites? The game is only capable of calculating from one site. That's hard coded in the game engine. There is nothing we can do about that. What we can do, is change the one reference site (if we wish), calibrate it to a correct distance and use it the best we can. ![]()
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#22 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Yes I understand the game is only able to have one sight as part of the recognition manual which can be sent to the TDC through it.
What I meant is that on the ship display picture there could be multiple labels showing various heights on the ship - this is a matter of photoshopping a screenshot and no coding need be done. Then you can personally choose a height and manually input it into the stadimeter, before taking your split image measurement.
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Rest in peace Dave |
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#23 |
Seaman
![]() Join Date: Feb 2007
Posts: 42
Downloads: 19
Uploads: 0
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Thank you.
I was just about to go back to auto target because I noticed the stadimeter wasn't giving acurate ranges (off by 300 yds at 1000 yds range sometimes). Did a search here for stadimeter and thank god this thread was listed near the top! hope I installed it right, never used JTxE before. Thanks again Capn' ![]() Rocco |
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#24 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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You're a clever man Capn!
![]() Thanks a lot, it makes a big difference!
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#25 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Am I correct in assuming that one must choose either this Mod OR the "SHIV Recognition Manual" by FooFighters.
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#26 | ||
Admiral
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#27 | |||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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#28 | |||
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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#29 | ||||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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If you use mods like TM and RDRSC you will have some new added ships that does not have these new mast heights. |
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#30 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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I tried to download your mod, but it only takes me to the filefront homepage.
![]() EDIT: Funny, now it has worked. |
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