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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Lucky Jack
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I did not install it with the RFB 1.4 version as yet. Do you think it will be ok to drop this in after ROW/RFB/RSRD? I would suspect it would just overwright some of the RFB sensor changes. Let me know and I will load it up for a run!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#32 | |
Ace of the Deep
![]() Join Date: Jul 2007
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If there are changes in RFB that this mod affects, I could easily make a version for that too.
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#33 |
Lucky Jack
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Currently I have saved a convoy in my sights but being that this is my first patrol and only 600nm for Java, I will restart with this mod added and find the convoy again.
![]() ![]() In the spirit of adding some pucker factor and having a depth charges rolling down my deck for hours......this just might be the ticket for that!!!! Like I stated before, battery life and CO2 are a none factor when under attack. The DD give up to easily. I for one have no issue slugging it out for an hour or so. Or maybe longer! I will let you know what happens.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#34 |
Grey Wolf
![]() Join Date: Sep 2007
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In the "way back" days, part of the 'thrill' of attacking a convoy in Silent Service was having to actually maneuver in order to avoid DC's. Twisting, turning, short hi speed runs right after the DC's went off were all needed. If you didn't, you were sunk. (Guilty as charged, hadn't played a sub sim since Silent Service 2- not SH2, but SS2)
Although far short of SH4 in a bajillion of ways, the difference in the old SS games and SH4 in this aspect dissapointed me the first time I was attacked in SH4. Just spiraled down to the layer and putt putted off to new hunting grounds.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#35 | ||
Grey Wolf
![]() Join Date: Sep 2007
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As for the sensor changes in RFB, LukeFF can give you detailed info on what he's done. One of the things he did was modify all the AI radar settings to give them the max range for detecting a sub. He also did some changes already with the sub sensors. You might want to PM him and the 2 of you could put your heads together on this.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#36 | |
Ace of the Deep
![]() Join Date: Jul 2007
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#37 |
The Old Man
![]() Join Date: Jan 2007
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This is very interesting, I can see this melding well with the DC mod, since those DDs and Escorts carry realistic DC loads and cannot just sit there and dump 240+ cans on you.
Indeed, very much interested........yes! ![]() Wilcke |
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#38 |
Lucky Jack
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Gents, I'm dropping in the first attempt of this mod tonight. It will be behind RFB/ROW/RSRD. Should be fine as far as I can tell. Let me see how she goes.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#39 |
Canadian Wolf
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Between using this and Trigger, there is no hope now
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#40 | |
Ace of the Deep
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![]() ![]() EDIT: With a capital P
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#41 | |
Lucky Jack
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Also, add this in with RFB under running torps and duds......can add to some realism....especially if you try a head on with the DD and you have a bad batch of torps. You are going to get it for an hour or so ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#42 | ||
Canadian Wolf
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![]() ![]() In Trigger planes can now see you when you are submerged on a clear day, calm seas. I was doing an insertion mission last night, I got into shallower waters, but the seas were calm, could not escape from the bombings. Next time I will go, it will be at night or in heavier seas. All of this is really adding to the experience, you really have to think things out. RDP |
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#43 |
Ace of the Deep
![]() Join Date: Jul 2007
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Yes. I've found that I'm a little more thoughtful about which fights I choose to get in now. In clear weather (sonar) conditions, I feel like I'm poking a stick in a hornet's nest when I fire a torpedo. It adds a certain aspect that I was missing before. Caution
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#44 | |
Canadian Wolf
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#45 |
Lucky Jack
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The plane sighting you under water aspect is a cool idea and realistic from what I have read. I guess this mod and the aircraft sighting you mod would make you think twice.
The realism is coming along quite nicely! Now, someone is working on the night sensor mod:hmm: I forget who. This needs work for sure. Night time is the right time for surface attacks ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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