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#16 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
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Sorry not buying the CV thing as that is speculation - these A/C encounters existed at various times well into July 1945 - so the thought if the IJN with a carrier is nonsense. A bug makes a lot if sense - particularly if you are slow to dive and are spotted - the amount of A/C encounters goes up dramatically after that. Regarding the sound issue. I will say that WWII Technology could not exploit the sound of a CV or any other noise source at a significant range. However fact is that sound travels trans oceanic ranges under proper conditions (deep water and a a positive or a negative Sound Speed Profile). So it is feasible to detect a carrier or merchant in excess of 300 nm (600K yards)
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#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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switch.dota posted this image. His estimate of the center of the aircraft is marked X. Note that he took MANY images, even made a movie.
![]() That X... is also where the Nagumo force spawns. Being spotted makes total sense, that's exactly how air encounters in SH4 work. If you are detected, you go from a small % chance of an airstrike being generated every X minutes, to a very large % chance of an airstrike every X minutes. Airgroups need not be attached to anything. Planes spawn out of thin air. There is no airbase near the X, however, just 3 CVs in the Midway mission (4 in any mods that fix it). tater |
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#18 |
Ace of the Deep
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Planes do spawn out of thin air, but if there's no airbase/CV to support them/nothing for the strike to originate in, within range, there's no airstrike.
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#19 |
Navy Seal
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Elanaiba, we determined a while ago that if there is a "scripted" group (not a random group) that contains a CV, the AIRGROUP associated with the CV exists from the date/time the mission loads (Campaign.cfg) even if the CV(s) are NOT on the map yet!
Ie: Midway mission set to load in January 1 in Campaign.cfg, but the force spawns June 1st. From Jan 1, there will be a CV airgroup sitting at the start point for the Nagumo force, even though no CVs are there until June. Really. tater |
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#20 | |
Grey Wolf
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#21 |
Navy Seal
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Presumably the scripted stuff was designed primarily for single missions, in which case it wouldn't matter.
I suppose i can do a test and add a massive CV group to some other layer on the other side of the earth and test it in a more controlled way. Lurker's method certainly solves the problem, but for my campaign I wanted to see the ships arrayed as I might have seen them in RL. tater |
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#22 |
Navy Seal
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BTW, while I'm the first in line to make various criticisms (hopefully constructive) of SH4, the mechanics of the campaign system is NOT one of them. While the scripted stuff might have a bug in campaign mode, it's not a problem in single missions.
Now I'd criticize the content of the stock campaign, but the system itself is remarkably robust and easy to work with. A big ![]() tater |
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#23 | ||
Ace of the Deep
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#24 | ||
Sea Lord
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JCC |
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#25 |
Navy Seal
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No kidding, elanaiba. Actually, if you search the forum for other threads on the subject, you'll see me explaining why there couldn't possibly be a CV where people were complaining about the centroid of planes. I changed my mind as you can see.
BTW, the image I posted was from TM, and the Nagumo force has been moved west slightly from stock I think (you'd think I'd remember, lol). It's still there in stock, though. When I realized that the center was right there, and the dates were working out, it seemed pretty likely. It is very hard to find, frankly. Any of the other scripted groups are likely starting close enough to land that you'd think the planes were coming from an air base and not think twice. |
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#26 | |||
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
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SD radar - A-scope, non-directional. Gives range only, never bearing. Fact is it is done poorly in this sim, and it was crucial to the abilities of US subs (compare their radar with U-Boats and you very quickly appreciate how significant it was). JCC, with all respect, this material is basic. I suspect the devs know it all too well, and for some reason never got it to work. However, as I am a fan of subsims, and generally like to think I make posts aimed at improving things, I shall apologise if my post was offensive (I meant it a bit tongue-in-cheek, but can understand that that isn't obvious). So, Should my previous comment have caused any offense to anyone, especially the developers, then I apologise and unreservedly withdraw it. Cheers all! |
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#27 | |||
Grey Wolf
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Apologies for that comment of mine! Incidentally, I have posted in other threads saying you devs get 10 out of 10 for communicating with we enthusiasts as freely as you do, so I'd like to reinforce that sentiment! Cheers |
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#28 |
Medic
![]() Join Date: Dec 2006
Location: Pearl Harbor, Hawaii
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Hey just wanted to pass on a thanks for the overall discussion - I know there will be no perfect sim - I really enjoy the game (both of them) and will be happy to support any follow on effort (even U Boats in the Pacific or maybe the Nimitz shows up in 1941 - oh wait that was done already -
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#29 |
Swabbie
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Thank you for this thread.
I have just started out on my first Career of the game and am on my second mission to deploy to Honshu. The date is May 24th 1942, and about 900km from Midway on a bearing of 280 I started to encounter a steady stream of aircraft, all reported to me by radar contacts (I have a radar installed but can't switch it on, although the crew obviously have no problem doing so). This was becoming so anoying I almost decided to unistall the whole game and put it in the bin. Constantly being draged out of time compression, having to crash dive, re surface and repeat, for over an hour to get almost no where, was becoming incredibly boring. Fortunately I began to realise it might well be a bug, thats why I investigated it and found this post. So I'll persevere and hopefully things will get better when I eventually get out of this area. Thanks D Last edited by dazkaz; 12-13-08 at 12:31 AM. |
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#30 |
Ocean Warrior
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Welcome aboard dazkaz!
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