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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
The Old Man
![]() Join Date: Apr 2006
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One way to test if the 'phones are working is to aim them directly aft and if it lights up while you hear your own prop, it's working. You just need to get used to the more limited functionality.
-Pv- |
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#47 | |
中国水兵
![]() Join Date: Jun 2005
Location: New York
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AVGWarhawk said:
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#48 | ||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#49 | |
Lucky Jack
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![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#50 |
Stowaway
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Is the hydophone fixed in the 1.4 patch and TM 1.7.1 now ?? It has never worked with any addon.....
Regards jib01/02 ![]() ![]() ![]() |
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#51 |
Pacific Thunder
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Yeah, hydrophone problems on plain 1.4 stock version here. I had blue lines everywhere on the map at Midway and even moved within 600 yds of a moving contact but can't hear anything ... also no green light except for my own screws which light up and sound fine. With 1.3 I could sometimes hear contacts miles away. Going to try TM 1.7x and/or the new RFB and see what happens. Maybe first I'll try to find some Japanese shipping and see if they work on them. Strange.
Art |
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#52 |
Stowaway
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At least you heard your own screw. Mine is silent all the time.
Jib01/02 |
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