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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Very
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#2 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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Anxiously waiting for more.
![]() Will you eventually improve merchant textures, too? I hope you find time. ![]()
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Cheers Uffe |
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#3 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Just a suggestion, portholes look terrible in this game, how about correcting the size and postitons of them if yer up for the challenge.
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#4 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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![]() Quote:
Last edited by kriller2; 12-03-07 at 05:42 AM. |
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#5 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi Kriller,
Just wanted to ask. If you look at the conning tower of a sugar boat there is a hatch on the side, if you line up the camera you can see through the hatch to the other side. My question concerns the limber holes in most of the subs particularly those at the very front and around the dive planes. The limber holes were designed to let water in to aid in diving, at the front of the boat where it is at its narrowest I wonder if it is possible to mod the limber holes at the very front and around the dive planes so that these like the hatches on the side of the conning tower can be seen through Its not a big deal but possibly might look a bit more real than just a black circle trying to look like a hole. Do you think this could be possible. I would try it my self except I dont know what program to use to view the textures in the game files Regards R Quote:
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#6 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi Rascal I think it's possible but I wont work with new skins for subs, because foofighter has allready done a great job on that. The reason i am working with the ships textures is because nobody else have done such a mod and the stock ships textures and bumpmaps could use a little more detail, sorry it took so long to answer this, but Crysis is taking my time at the moment ![]() ![]() Last edited by kriller2; 12-07-07 at 07:16 PM. |
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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kriller, have you given any thought to re-doing some of the camo schemes for the ships? Here's a great reference for American ships, if you're interested:
http://www.shipcamouflage.com/ |
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