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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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Did you reset values for ALL tga's?
If you leave any un-altered they will not ghost. |
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#17 |
Stowaway
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What does BRk_GLASS.tga have to do with anything? It's the only thing so far that I haven't reset.
What does file offset 0x00787e8c SHD do too? That's another thing I discovered I didn't adjust... Pick.tga as well daggone I might as well sit here with a dunce cap on my head and point my chair in the corner ![]() Ok all those are now at 150...that should do it - right?? :hmm: |
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#18 |
Stowaway
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I noticed some effect on those changes but there's nothing significant. That lower part where I mentioned before that didn't change, what exactly is that thing linked to?
I think if I set its opacity to 0 it might work out better. ![]() |
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#19 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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Will it be water tight when you get done or will it leak?
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#20 |
Stowaway
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She still floats on the surface, doesn't spring any leaks at periscope depth, anything that does come up I'll have Sulu take the helm and Scotty can fix it
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#21 |
Stowaway
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To tell the truth?
DivingDuck is way better with sub related stuff! Listen to him, and you will be amazed!!! Ref might even comment. And if those two to get going? They confuss me, so take notes!!! :rotfl: |
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#22 | |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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#23 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
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I cant wait...i can
![]() It's early in the war, December '40 we have come upon a large task force in the middle of the Atlantic. After hours of dodging, diving, duckin, and dipping we finally put the last ship safely in Davy jones locker...so we celebrate by pulling along side one another for some screenies...and all I see is Bernards white ass in the crapper :hmm: ![]() Im moving to Kiel....gotta wash and repaint the boat after this one....:rotfl: |
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#24 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
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![]() I must say...I don't like most of your skins that much (can you take that? hope so), because I usually go for the "realistic/historical" ones. But this is a nice idea. Imagine having a entire see-through uboat...great to show your kids (if you have any), and explain how the thing works.
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#25 |
Stowaway
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Paajtor I just offer up stuff that's original and unique - I don't mind if some people don't like it, that's the nature of art. Can't please everyone, might as well please yourself
![]() This mod is universal for the VIIC boats, it'll work on my skins, Koondawg's, Fubar's, anyone who's ever painted a VIIC. ![]() As soon as I've moved into my new apartment and get everything settled I'll have more time to devote to this. That damn conning tower is still getting on my nerves though... ![]() |
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#26 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin SWCowboy,
if setting all the values to 150 does not work on some parts, it seems to me as if there is an additional texture that is addressed but not contained in the turm.dat. Check the turm 3d object´s properties node (4/100) to see, which of the textures are adressed. If you don´t succeed, you can send me the file(s) in question, and I´ll check them for you. Regards, DD
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#27 |
Stowaway
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I'm moving into a new apartment so this'll be put on hold til I get my internet setup. I might be able to sneak in at work but I doubt that'll help.
Gonna fiddle with this some more in my off-time - maybe work on a few new skins here and there, I'll be back on in a more permanent situation in 9 days, maybe less if the AT&T guy installs it quicker ![]() I'll be back. ![]() |
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