SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-29-07, 08:14 AM   #121
dkerfoot
Swabbie
 
Join Date: Jul 2007
Posts: 10
Downloads: 10
Uploads: 0
Default Better (direct) Download Link

Quote:
Originally Posted by TDK1044
Use this link to avoid having to join the file download sites they provide as mirrors:

http://www.ubi.com/US/Downloads/Info.aspx?dlId=2172
dkerfoot is offline   Reply With Quote
Old 11-29-07, 09:59 AM   #122
seaofred
Bilge Rat
 
Join Date: Nov 2007
Posts: 1
Downloads: 0
Uploads: 0
1.4

Hey guys, new member, big history buff but not very computer oriented. I uninstalled all patches and SH4. Reinstalled SH4 from the cd and went to ubisoft to download the patch. Last night I was stalking a Kongo class BB and had a DD brush the conning tower(need to pay more attention to sonar). The DD put out lifeboats and I incurred no damage.
My Questions to the informed masses.
1. Wasn't the patch supposed to fix this.
2. Did I get a bad patch from Ubisoft?
3. How do I get rid of tunnel vision when going after a fleet unit????

Anyway any help would be appreciated. I have been following the site and threads for awhile and you guys are a hoot. Good hunting.
seaofred is offline   Reply With Quote
Old 11-29-07, 01:40 PM   #123
Holland
Watch
 
Join Date: Mar 2007
Location: Canada
Posts: 17
Downloads: 0
Uploads: 0
Default

mmmmm, update.
__________________
Holland is offline   Reply With Quote
Old 11-29-07, 02:54 PM   #124
Seaman_Hornsby
Engineer
 
Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by seaofred
1. Wasn't the patch supposed to fix this.
2. Did I get a bad patch from Ubisoft?
3. How do I get rid of tunnel vision when going after a fleet unit????
First off, welcome aboard! And on to business:

1. The patch was supposed to address this, but I have not yet been run over in 1.4, so I cannot speak to this. I'll have to test tonight. Is it possible the DD blew himself up with DCs?
2. I doubt it. If the game is running fine the patch file was probably good.
3. You have to make periodic periscope sweeps and check the map for contact lines to help keep track of the escorts.

Good luck and good hunting!
__________________
Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason.
Seaman_Hornsby is offline   Reply With Quote
Old 11-29-07, 03:11 PM   #125
Doolittle81
Commodore
 
Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by Doomer
Had similar problems.

Did JSGME unmod. Patched. Had crashes and loading errors. would not let me uninstall or reinstall. I musta manually edited something or other and forgot about it.

I manually deleted all the SH4 files and ran a registry cleaner.

Good freebee here: http://www.ccleaner.com/

Then it allowed me to reinstall.

Patched, no problems.



Doom

vista 32bit

Very happy to read this post. It makes me think I am finally heading in the right direction. I am willing to try your approach... and gald to see also that you have Vista32, as do I. Am I correct in assuming the free registry cleaner is risk-free, so to speak? I get sweaty palms and nervous twitches at even the though of personally/manually screwing around with the registry.

Also, when you say manually delete SH4 files, you mean just delete them, send them to the recycle bin and then away permanently, right? It's been my understanding never to do that to remove a program/application because you can leave troublesome remnants of stuff on the PC, specifically in the registry I suppose.

I guess I am looking for a reassuring, "Go Ahead, son...not to worry" encouragement.

For what it is worth, here's my story that I was about to post in one or more threads on the Forums,looking for help. Does it seem to describe your situation/experience as well...especially regarding the installation/uninstall/reinstallation problem?:

"I have a long excruciatingly detailed explanation of the mistakes I made, and involving several install/reinstall/patching cycles, but at this point maybe just the short version and the current situation will suffice:
Somehow, my SH4 and 'SH4 patched to 1.4' got all messed up. Initially I installed 1.4 without first disenabling the Mods. I learned from the forums that was wrong, so I started trying to do it right..without ever checking to see if 1.4 was actually working. I also simultaneously tried to change the install from C drive to D drive, then back to C drive where it is now. Two days later, the symptoms now are that when I start SH4 it does say it is v1.4 on the screen, it shows the intro logo and movie...it also gives me the main menu. I can set Options...and they do appear in the cfg files in the "Documents/SH4" folder. But, when I select a mission (a training one for simplicity)I see the loading screen working, but it then immediately locks up and goes black and I get a "SH4 has stopped" notice.

In a nutshell, it is a total mess...but it's gotten worse: When I now try to Uninstall SH4 thru Windows Control Panel, I get a screen which says "...cannot run setup.exe"
When I try to Uninstall or Re-install SH4 using the original DVD, I get a message saying that I need to Uninstall version 1.4 first before the DVD will install SH4 version 1.0. The DVD doesn't even offer me an option to "Uninstall" SH4 (whatever the version) It's a Catch22, to say the least.
Along the way I did a System Restore, but that didn't help.

I'm pretty sure that I may now have a badly corrupted Registry for Silent Hunter,which might explain the problem with Control Panel and Orig DVD failing to Uninstall SH4. I don't really want to go into the registry because it is so dangerous, but would do it if I only have to delete certain specifically identified silent hunter entries. In layman's terms, I basically think I need to somehow erase all evidence of SH4 on my PC, however that can be done, then start from scratch with the original DVD.



Any expert ideas/help will be greatly appreciated....
Doolittle81 is offline   Reply With Quote
Old 11-30-07, 04:04 AM   #126
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Thanks to the Devs for the 1.4 patch. Its been a long time comming, and from what I've heard here, worth the wait.

I've downloaded the patch, but I'm going to wait for awhile before I patch the sim, though, for two reasons:

1. I'm going to finish out the war for once. Its Oct. '44, so I will only do two or three more patrols to really sail through the war.

2. Two or three weeks to finish out the war will give the modders a chance to adjust their mods for compatability. I'm sure I'll miss Trigger Maru if I have to do without it. Thanx Ducimus. I also want to be sure that Tater's Campaign Layers will still work. Kudos for you, too. And to all the others that have done such wonderful work on this sim, Thanx!

Now, if only someone would get the spelling of Bourganville right, I'll be just happy, happy, joy, joy!

I"ll keep a weather eye on these forums for any helpful hints.
__________________
Roger Dodger is offline   Reply With Quote
Old 11-30-07, 04:26 AM   #127
manucapo
Gunner
 
Join Date: Nov 2007
Posts: 100
Downloads: 34
Uploads: 0
Default

about the ramming DD,s i run the convoy mission in the sub school
and let the dds ram me
it damaged all my sistems
and the dd took no damage atleast gave no indications of taking damage
they usually used to damage themselves when they did that in 1.3
so something out there has been fixed

be sure you removed all files
sometimes when you uninstall you still have some left over files from addons
(atleast ive noticed that)
maybe making sure you delete those will give you a real clean install

Damage taken by hulls submarine is shown in the damage interface?
what is that supposed to do i havent noticed anything different
can somone point me to it
manucapo is offline   Reply With Quote
Old 11-30-07, 06:48 AM   #128
SnowCajun
Bosun
 
Join Date: Jan 2007
Posts: 61
Downloads: 0
Uploads: 0
Default Gato anti-aircraft guns.

Well it's nice to see that fairing gone from the Gato class subs, now I can see to defend myself finally without the walls blocking my sight.

I've got a saved game and have 8 torpedo's left and the Yamato in my sights very close .. seven times I've hit it with 8 torpedo's and nothing happens, not even one propeller stops turning nor does it even begin to get lower in the water. Did they break something here, I mean 8 torpedo's should do more than this? I've sank the thing several times with 7, even one time with 6 .. I've tried every depth setting between 12 feet to 19 feet deep .. any clues?

I also notice that no matter what I do if I aim just in front of the Yamato my torpedo's hit from the center to the stern .. I've set them on slow speed, high speed .. still when I aim for the bow they hit way back ... I've noticed this running into the passenger liners as well .. anyone else???

SnowCajun
SnowCajun is offline   Reply With Quote
Old 11-30-07, 07:07 AM   #129
maerean_m
Captain
 
Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
Default

The torpedo's trajectory can differ with a few meters from the trajectory computed by the TDC if the range is short and the bearing is a big number (>45). So, if you want a very accurate hit, position your self in such a way that the bearing is less than 20 degrees.
__________________
Kilroy was here
maerean_m is offline   Reply With Quote
Old 11-30-07, 07:30 AM   #130
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

This couldn't come at a better time for me. I've hit a bug in the campaign where the game pulls a CTD right at the same moment in time. No way around it.

I need to ask if we have to do a complete reinstall of the game and then patch it or can simple disengage all my mods with the mod-enabler, patch the game, and then start testing the mods one by one again?
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 11-30-07, 08:35 AM   #131
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Disable all mods and run the "Compare game files to snapshot" in JSGME(you of course generated the snapshot after installing JSGME, right?). If it lists nothing but screenshots you're free to patch to 1.4. If any actual game files are listed, then I'm afraid reinstalling is the only secure option.
Fincuan is offline   Reply With Quote
Old 11-30-07, 11:03 AM   #132
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Oi.

Do you think I should start a new campaign from scratch? I mean... if I am getting CTDs NOW before the patch it's safe to say that something in my code is corrupted right?
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 11-30-07, 11:08 AM   #133
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Snakeeyes
Oi.

Do you think I should start a new campaign from scratch? I mean... if I am getting CTDs NOW before the patch it's safe to say that something in my code is corrupted right?
I would start from scratch SE , just to be on the safe side.


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-30-07, 11:25 AM   #134
Snakeeyes
Captain
 
Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
Default

Yup dagnabit!

"do over!"
__________________
-- "There's little room in Tupolev's heart for anyone but Tupolev."
Snakeeyes is offline   Reply With Quote
Old 11-30-07, 02:24 PM   #135
Munchausen
Commodore
 
Join Date: Jul 2002
Posts: 608
Downloads: 25
Uploads: 1
Quote:
Originally Posted by SnowCajun
I've got a saved game and have 8 torpedo's left and the Yamato in my sights very close .. seven times I've hit it with 8 torpedo's and nothing happens, not even one propeller stops turning nor does it even begin to get lower in the water. Did they break something here .. any clues?
From official notes on the 1.4 patch:
Quote:

Note 1: The save games and replays that were made with older versions of Silent Hunter 4 will be incompatible with the new patch version.

Note 2: In Base autosaving are compatible between original version and Patch
Start the game from your last Base autosave. Hopefully, you won't have already borked the patch by starting from a different saved game.
Munchausen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.