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Old 11-29-07, 11:13 PM   #1
WernerSobe
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attention! patch compability

Just an appeal to all modders.

if a modification is working on patched game it isnt necessarily compatible. Old mods are based on old (unpatched) files. In order to make your modification fully compatible, it is criticaly required to take the new (patched) files and make same changes.

example... they have extended the horizon to 20km. Now if you take an old mod that altered the same file - youre patching it back to 1.3 version of that file so the new feature wont be in.
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Old 11-29-07, 11:20 PM   #2
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for those who are not sure which files are affected by new patch - im running an md5 hash compare between both installations there will be a list soon.
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Old 11-29-07, 11:23 PM   #3
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Cool. Im curious as to see if the results of your approach will differ from this one:
http://www.subsim.com/radioroom/showthread.php?t=125838

Since i plan on posting Soon (), any check would be an added peace of mind.
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Old 11-30-07, 12:18 AM   #4
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hm my list is shorter. This is md5 hash comparison.

Quote:
MD5 hash checksum comparison
SH4 version 1.3 / SH4 version 1.4

Checksum did not match in:

Data\Campaigns\Campaign\US_NavalBases.mis
Data\Cfg\Sim.cfg
Data\Interior\CaptainRoom\CaptainRoom.dat
Data\Interior\CaptainRoom\CaptainRoom.sim
Data\Interior\NSS_Gato\NSS_Gato_CT.dat
Data\Interior\NSS_Gato\NSS_Gato_CT.sim
Data\Interior\NSS_Porpoise\NSS_Porpoise_CR.sim
Data\Interior\NSS_Porpoise\NSS_Porpoise_CT.dat
Data\Interior\NSS_Porpoise\NSS_Porpoise_CT.sim
Data\Interior\NSS_Salmon\NSS_Salmon_CR.sim
Data\Interior\NSS_Salmon\NSS_Salmon_CT.dat
Data\Interior\NSS_Salmon\NSS_Salmon_CT.sim
Data\Interior\NSS_SClass\NSS_Sclass_CR.dat
Data\Interior\NSS_SClass\NSS_Sclass_CR.sim
Data\Library\Cameras.dat
Data\Menu\menu.txt
Data\Menu\menu_1024_768.ini
Data\Sea\NATF\NATF.dat
Data\Sea\NKSCS_Taihosan\NKSCS_Taihosan.dat
Data\Sea\NKSCS_Taihosan\NKSCS_Taihosan.sim
Data\Shaders\InteriorIllumination\HighlightColorPS .fx
Data\Shaders\InteriorIllumination\HighlightColorVS .fx
Data\Shaders\Water\waterTranspNoWakesPS.fx
Data\Shaders\Water\waterTranspPS.fx
Data\Submarine\NSS_Balao\NSS_Balao.sns
Data\Submarine\NSS_Gar\NSS_Gar.sns
Data\Submarine\NSS_Gato\NSS_Gato.sns
Data\Submarine\NSS_Porpoise\NSS_Porpoise.sns
Data\Submarine\NSS_s18\NSS_S18.sns
Data\Submarine\NSS_s42\NSS_S42.sns
Data\Submarine\NSS_Salmon\NSS_Salmon.sns
Data\Submarine\NSS_Sargo\NSS_Sargo.sns
Data\Submarine\NSS_Tambor\NSS_Tambor.sns
Data\UPCData\UPCCampaignData\CareerStart.upc
Data\Zones.cfg
Support\readme.txt
anim.act
BezierWaypoint.act
CameraBehavior.act
CameraManager.act
DrawLib.dll
EffectManagers.act
EnvSim.act
EventCamera.act
FileManager.dll
Kernel.dll
LipsSync.act
LowLevelUtils.dll
MessageNet.dll
MissionEngine.dll
movietex.act
Multiplayer.act
Particles.act
PostEffects.act
property.dll
sh4.exe
Sh4MissionEditor.exe
SHCollisions.act
SHControllers.act
SHSim.act
SHSound.act
SHZoneEditor.act
SimData.dll
Sound.act
SoundEdit.act
StateMachineCtl.act
Utils.dll

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Old 11-30-07, 01:30 AM   #5
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Thank you sir! It's always good to have multiple lists of patch changes, one double checks the other, which means we don't overlook anything!
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Old 11-30-07, 01:40 AM   #6
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Aha, finally I see a list.

Looks pretty much like what I expected. The zones, submarine files, menu and perhaps cameras are the priority updates here then.
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Old 11-30-07, 01:51 AM   #7
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Odd taihosan's zon wasn't changed, the zon is the source of the CTD.

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Old 11-30-07, 02:19 AM   #8
WernerSobe
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i think ctd was in .dat
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Old 11-30-07, 02:33 AM   #9
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My second taihosan maru mod worked, and it was just the zon. I tried all 3 alone, and it only stopped the CTD with the zon.
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Old 11-30-07, 03:50 AM   #10
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Does it still crash then? I think we solved it through different hierarchy in the dat...
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