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View Poll Results: I think you should....
Keep the speed chart and lose the airbase markers 18 18.95%
Keep the airbase markers and lose the speed chart 31 32.63%
Keep both 23 24.21%
Lose both 23 24.21%
Voters: 95. You may not vote on this poll

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Old 11-28-07, 09:42 PM   #31
donut
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This is the answer

Quote:
Originally Posted by Wilcke
Quote:
Originally Posted by Ducimus
I can't help but feel that if everyone knew how to use that chart, nobody would want to see it go. I just assume everyone knows how to use it (when in realty, most probably don't), its about as nifty as a nomograph. Regardless, I'm sick of the complaints.
Not to worry there are masses of users that love it.....we are just very quiet about it.

I really like the stealth gramophone, I always thought the original to be very goofy.

The big map with all the airbases, is it historical???, very pretty and informative, but not much in the way of Fog of War. Should be an option for those starting out and definitely a No-No for the hard core.

What can I tell you Ducimus; what ever you produce I am sure I will be happy with.....if not I can always "Flavor it to taste" (pun intended) with some of my own little additions just for kicks.

Wilcke
I really like the stealth gramophone,& replaced speed chart w/convoy map. The antique gramophone was so hokey,& speed/time can be done in a good skippers head.
I would request,ability to reverse engineer .dds-dots-sea folder. Options in your read-me to FtT,are the best consideration of your thoughtfulness toward others,for there knowledge,keep up the professional mods.,Thxs
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Old 11-28-07, 09:52 PM   #32
theluckyone17
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There's this...

located at http://www.army.mil/cmh-pg/brochures/pi/PI.htm

And there's...


from the same link...

That page was linked off of http://historylink101.com/1/world_wa...ific_front.htm

That help? I poked around that last link a bit, and there seems to be a few maps that might perk your interest.
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Old 11-28-07, 09:55 PM   #33
Reaves
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http://www.military.com/Resources/Re..._asia_maps.htm

A good site with lots of maps.
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Old 11-28-07, 11:02 PM   #34
tater
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Helpful!

Thanks.

tater
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Old 11-29-07, 04:38 AM   #35
DrBeast
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Quote:
Originally Posted by DrBeast
Now, if only I could understand how that blasted speed chart actually works! :rotfl:
Yes, it's just as I suspected...no knowledge of rocket science required: how many Kilometers you'll cover if you're moving with x knots in y amount of time.
My only gripe with it is, it takes about 3-4 seconds to load, but I suspect it's my antiquated computer that should take the blame.
I'd vote "keep 'em both" again if I could!
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Old 11-29-07, 06:00 AM   #36
ryanwigginton
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:rotfl:

I see the polls not turning out to be the most decisive!

I voted keep both but introduction of battle lines might change my mind on the airbases.

I suspect if you lose the speed chart you'll upset as many quietly content users as there are already for having it.
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Old 11-29-07, 06:43 AM   #37
FooFighters
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wow.. pretty cool..

I would love to have a map like the ones luckyone17 shows..
No more airbases..

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Old 11-29-07, 09:56 AM   #38
tater
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Quote:
Originally Posted by FooFighters
wow.. pretty cool..

I would love to have a map like the ones luckyone17 shows..
That second one I had already found and was my model, actually. I drew it freehand (with curves in illustrator) after a failed attempt to Streamline (vectorize) it.
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Old 11-29-07, 02:10 PM   #39
Banquet
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I'm curious as to why people think knowing the location of Japanese airbases is unrealistic?

I can understand that if the Japanese took over an airbase during a patrol, the crew might not be aware.. but I'm sure Allied intel would be well aware of which airfields the Japanese were operating out of, and would be keen to pass this info onto their sub skippers.

Anyway, I voted to keep the airbase markers.
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Old 11-29-07, 02:15 PM   #40
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The poll results, has only reaffirmed my hunch, that the only person ill ever please is myself. I mean, the vote is anything but a landslide one way or the other.


Airbase markers are going bye bye.. err acutally, i take that back.... they've GONE bye bye. If tater gets his new mod going soon, i will incorporate that instead if he doesnt mind my doing so.

The range speed chart, ill hash in, but im unsure if it will be the default installation, or as an optional mod. Im probably leaning on optional mod. People that know how to use it, will run it. People taht don't know or don't care, wont be complaining.
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Old 11-29-07, 03:04 PM   #41
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Ok for those who don't get the range speed chart.


Lets say the Mark i put down represents a convoy report, that is heading to the NE, at a speed of 9 kts. In this example, ive already pulled down the range chart, too look at it. Hes quite a distance away from me, so ill just plot out where he'll be (baring any zigs or speed changes) in 8 hours. In an 8 hour time frame, a target traveling at 9 kts will travel approximately 72 NM.



So, here, ive tucked the range chart out of my way, and take my compass tool, and draw a 72 NM circle centered on the contact report. This circle, reperesents his total possible distance traveled (in any direction from his current position) baring any speed changes. Since i know hes going NE, i plot this circle so the arrow points to the NE. Where the arrow and the circle intersect, is his approximate position in 8 hours from this moment in time.

Now the question becomes, can i travel this distance, or farther, in 8 hours? Or in other words, can i intercept this contact? Lets find out.



Now, i know i can probalby make 20 kts, but im going to be conservative and say 19. Im anticiapting rough seas or what not which might slow me down. So ive pulled down my range chart, and am estimating how far i can go, at 19 kt's, in 8 hours time. According to the chart, i can travel approximatley 152 KM, in 8 hours, if im doing 19 kts. Time to plot again!


So you pull out yoru compass, and draw a 152 NM circle, centered on your position, and it looks like, ill be able to make this contact, but BARELY! If i zoom in, ill find that, this plot puts me in a position only 9KM ahead of him. If his mean course and speed stays the same, I might get a shot at this guy.


Now, what if the orginal contact report said 10, 15, or 20 kts? If i plotted it out, it would show, that i woudlnt have been able to pull ahead of him to set up an attack. It would be a waste of fuel. Then, like the "old man" in the movie das boot, you can toss the compass down on the map, grunt, and say, "too far, we'll never make it!"
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Old 11-29-07, 06:28 PM   #42
Defiance
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Hiya,
Great visual aid there

I would like to change my vote now i understand how to easily use the tool

And if you get the go-ahead from mr tater for his newly evolving mod i would be happy

Cheers for the visual as it's better than lines of text to have to visualise, I'm off to test it asap

Have Fun

Many Thanks

Ciao

Def
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Old 11-29-07, 07:17 PM   #43
Reaves
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That's pretty simple to use and I can certainly see myself using it. I know the exact scene from Das Boot, it would definately save me some fuel in the long run as now I can check whether it is worth chasing a contact or not.

Cheers for the lesson!

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