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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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leovampire said:
HTML Code:
[SensorParameters] ; Sensors Detection Parameters ;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1 ;[>=0] Visual light factor=0.8 ;[>=0] Play with this setting till you find a happy medium Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] Also adjust the same one in the AirStrike cfg file in the same folder. Night Modifier=0.2 ;[>0] Modifier on strike probability at night Have people who have tried this found that they are now able to make realistic night surface attacks? I'm thinking of trying it and curious about what others have experienced. |
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#17 |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
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v 1.3 values:
Visual range factor=0.3 ;[>=0] Visual fog factor=0.95 ;[>=0] Visual light factor=0.6 ;[>=0] Visual waves factor=0.6 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.5 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] Patch 1.4 values that have changed: Visual range factor=0.5 ;[>=0] Visual fog factor=1 ;[>=0] Visual light factor=1 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual decay time=250 ;[>0]
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#18 |
Rear Admiral
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That looks like the sensors.cfg - which deals with your sensors.
The one that effects the AI is the sim.cfg |
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#19 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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Using deck awash, low speed, low aspect. Night surface attacks have always been possible. I do it. You just can't get too close and how close you can get depends on the type and quality of the closest vessel.
-Pv- |
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#20 |
Ace of the deep .
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They can probably hear your props cavitating if you are going faster than 2 or 3 knots . Thats why you have to approach from the front/side slowly .
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