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Old 11-27-07, 06:35 PM   #16
Sailor Steve
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Quote:
Originally Posted by tater
US Strategic Bombing Survey
Well, that puts a whole different slant on things. I'm familiar with that work as it strongly affects an airwar miniatures game that a friend of mine developed years ago. If they said it, it's almost certainly true.

You win.:rotfl:
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Old 11-27-07, 06:55 PM   #17
tater
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SS, here's a cool link for ya:

http://www.ibiblio.org/hyperwar/AAF/...O-Summary.html

http://www.ibiblio.org/hyperwar/AAF/...IJO/index.html

^^^^^ intervews

There are subjects in there like: Escort and Defense of Shipping, ASW, etc.

This is the air ASW link quoted:
http://www.ibiblio.org/hyperwar/AAF/...JO/IJO-63.html

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Old 11-27-07, 08:07 PM   #18
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WOOHOO!!!!!

Heard so much about it; always wanted to read certain sections.

Thank you so much for that link!
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Old 11-28-07, 07:28 AM   #19
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Quote:
Originally Posted by Ducimus
I have found two things when playing with that.

a.) increasing the maximum visual range of a sensor doesnt seem to do very much in terms of WHEN your detected. For example, i could set the max range at 10,000, or 20,000 and id still get detected at approximately the same distance.

b.) maximum range seems to effect other variables in wierd ways. heres a thought i had, as right, or as wrong, as it maybe:
http://www.ducimus.net/sh4/min_height_problem.jpg
Cheers. I might cave and reset the max range to your settings. I should also revisit that thread and recall your progress, might give me some further insight. Hey wait...there's a new patch out. Gotta try and transmongrify my menu_1024.ini file first, to make 1.4 compatible. Bleh...
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Old 11-28-07, 09:37 AM   #20
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NP, man. It is certainly a time sink
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