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Old 11-26-07, 02:33 PM   #16
FooFighters
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Quote:
Originally Posted by fireship4
FooFighters, why dont you get together with Ducimus? I'm sure together you could pull of something outstanding, and it seems pointless to have two people working on the same thing separately. Of course If this happens I demand 10% cut of all profits as your new agent.

Cheers for the link, I will test if I can.
:rotfl: :rotfl:
I did not know Ducimus was also working on a manual :hmm:
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Old 11-26-07, 02:54 PM   #17
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Those are 2 I have done (I have many set up in the right way so far in work I was doing with WernerSobe).

The problem is the alpha channel to make them appear on the background properly.
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Old 11-26-07, 03:06 PM   #18
fireship4
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What sacrifices are you going to make in transferring the real recognition manual to the game? I suppose if size is a problem there may be a way of enlarging the Manual onscreen using the menu files?

OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams.

Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
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Old 11-26-07, 06:43 PM   #19
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Just as an experament, I edited some screenies I had of Jap merchants to look like ONI ID manual photos. I tried to get them to look poor quality as many of the ONI images seem to be.

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Old 11-26-07, 08:39 PM   #20
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Certainly closer, that's for sure. I'd be inclined to put a civie paint job on them, too.
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Old 11-27-07, 07:56 AM   #21
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Quote:
Originally Posted by tater
Certainly closer, that's for sure. I'd be inclined to put a civie paint job on them, too.
Will give it a go, Tater. Quite enjoyed making those images.

Ill have a go at adding neutrality markings to the sides of the hull too, seems that that quite a few images show ships in these markings.
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Old 11-28-07, 04:49 PM   #22
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Yeehaaaaa..

I love the 1.4 patch..

For some strange reason (devs?) my new manual also works in career mode.
Still some rewriting to do.. but so far so good !
Goodby country manual



I am building it up on patch 1.4 + TM user interface mod + RSRDC stock for 1.4
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Old 11-30-07, 05:15 AM   #23
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Here a updatet 1.4 compatible sneakpeak of the upcoming new manual.
It's now compatible with RSRDC.

The British warship manual cover


Matsu class destroyer (new images.. no more SH3 rec manual images)


Repulse Class battle cruiser ( also new images)


HMS Repluse, not a perfect copy, but pretty good if you ask me


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Old 11-30-07, 09:36 AM   #24
TaggedYa
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Quote:
Originally Posted by fireship4
OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams.

Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
There is no need to use a recognition manual to put the mast height into the stadimeter. Just drag the mast height ring around to the mast height you want to use and do your split image. Then send to TDC. You don't ever need to identify the ship at all.
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Old 11-30-07, 09:55 AM   #25
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Foo

I am using TM Enviro and RSRDC so I can test your current version if you would like.

I also like the external printable idea. I currently use a paper list that just has mast and funnel layouts as a reminder of mast heights.

I have been contimplaiting a printed version with screen shots of the merchants at 15 degree intervals to help with AOB estimations. That is my current biggest problem in targeting.
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Old 11-30-07, 09:55 AM   #26
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Quote:
Originally Posted by TaggedYa
Quote:
Originally Posted by fireship4
OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams.

Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
There is no need to use a recognition manual to put the mast height into the stadimeter. Just drag the mast height ring around to the mast height you want to use and do your split image. Then send to TDC. You don't ever need to identify the ship at all.
As far as I know you will have to ID to insert the right mast hight.
This will increase the accurancy of the distance when using the stadimeter.
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Old 11-30-07, 09:59 AM   #27
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Quote:
Originally Posted by FooFighters
Here a updatet 1.4 compatible sneakpeak of the upcoming new manual.
It's now compatible with RSRDC.

The British warship manual cover


Matsu class destroyer (new images.. no more SH3 rec manual images)


Repulse Class battle cruiser ( also new images)


HMS Repluse, not a perfect copy, but pretty good if you ask me


Looks good Foo


RDP
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Old 11-30-07, 10:22 AM   #28
TaggedYa
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Quote:
Originally Posted by FooFighters
Quote:
Originally Posted by TaggedYa
Quote:
Originally Posted by fireship4
OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams.

Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
There is no need to use a recognition manual to put the mast height into the stadimeter. Just drag the mast height ring around to the mast height you want to use and do your split image. Then send to TDC. You don't ever need to identify the ship at all.
As far as I know you will have to ID to insert the right mast hight.
This will increase the accurancy of the distance when using the stadimeter.

You can't manually dial in a perfect height as the rec manual to stadimeter system uses tenths of a foot and you can only get within a foot or so at 120 feet but it is plenty accurate for manual plotting. It also allows for other variations. For instance I have a hard time seeing the tips of the masts at long range. I can just use the height to the top of the funnel instead. You can't do that using the Rec Manual to input height.
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Old 11-30-07, 11:34 AM   #29
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Looking forward to see the results.

Btw.. doubts about compability problems with campaign mod should be arbitary as long the old roster remains untouched. As far as i know foo is using dummy ships which appear only in manual not in game itself. They are basicly copies of existing ones. The campaign should have access to old roster.
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Old 12-01-07, 11:12 AM   #30
FooFighters
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Here some new shots of various covers.. I did not really liked the way I did it first.
Now the white letters also change with the manual.
So no more US warships with Japanese merchant ships text

Hope you like them.. sure was a lot of work to get it right..















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