![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]() Quote:
I did not know Ducimus was also working on a manual :hmm: |
|
![]() |
![]() |
![]() |
#17 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]() ![]() ![]() Those are 2 I have done (I have many set up in the right way so far in work I was doing with WernerSobe). The problem is the alpha channel to make them appear on the background properly. |
![]() |
![]() |
![]() |
#18 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
|
![]()
What sacrifices are you going to make in transferring the real recognition manual to the game? I suppose if size is a problem there may be a way of enlarging the Manual onscreen using the menu files?
OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams. Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
__________________
Rest in peace Dave |
![]() |
![]() |
![]() |
#19 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]()
Just as an experament, I edited some screenies I had of Jap merchants to look like ONI ID manual photos. I tried to get them to look poor quality as many of the ONI images seem to be.
![]() ![]()
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#20 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Certainly closer, that's for sure. I'd be inclined to put a civie paint job on them, too.
|
![]() |
![]() |
![]() |
#21 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Ill have a go at adding neutrality markings to the sides of the hull too, seems that that quite a few images show ships in these markings.
__________________
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#22 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]()
Yeehaaaaa..
I love the 1.4 patch.. For some strange reason (devs?) my new manual also works in career mode. Still some rewriting to do.. but so far so good ! Goodby country manual ![]() ![]() ![]() I am building it up on patch 1.4 + TM user interface mod + RSRDC stock for 1.4 |
![]() |
![]() |
![]() |
#23 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]()
Here a updatet 1.4 compatible sneakpeak of the upcoming new manual.
It's now compatible with RSRDC. The British warship manual cover ![]() Matsu class destroyer (new images.. no more SH3 rec manual images) ![]() Repulse Class battle cruiser ( also new images) ![]() HMS Repluse, not a perfect copy, but pretty good if you ask me ![]() ![]() |
![]() |
![]() |
![]() |
#24 | |
Swabbie
![]() Join Date: Jun 2005
Posts: 7
Downloads: 6
Uploads: 0
|
![]() Quote:
__________________
TaggedYa |
|
![]() |
![]() |
![]() |
#25 |
Swabbie
![]() Join Date: Jun 2005
Posts: 7
Downloads: 6
Uploads: 0
|
![]()
Foo
I am using TM Enviro and RSRDC so I can test your current version if you would like. I also like the external printable idea. I currently use a paper list that just has mast and funnel layouts as a reminder of mast heights. I have been contimplaiting a printed version with screen shots of the merchants at 15 degree intervals to help with AOB estimations. That is my current biggest problem in targeting.
__________________
TaggedYa |
![]() |
![]() |
![]() |
#26 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]() Quote:
This will increase the accurancy of the distance when using the stadimeter. |
||
![]() |
![]() |
![]() |
#27 | |
Canadian Wolf
|
![]() Quote:
![]() ![]() RDP |
|
![]() |
![]() |
![]() |
#28 | |||
Swabbie
![]() Join Date: Jun 2005
Posts: 7
Downloads: 6
Uploads: 0
|
![]() Quote:
You can't manually dial in a perfect height as the rec manual to stadimeter system uses tenths of a foot and you can only get within a foot or so at 120 feet but it is plenty accurate for manual plotting. It also allows for other variations. For instance I have a hard time seeing the tips of the masts at long range. I can just use the height to the top of the funnel instead. You can't do that using the Rec Manual to input height.
__________________
TaggedYa |
|||
![]() |
![]() |
![]() |
#29 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
|
![]()
Looking forward to see the results.
Btw.. doubts about compability problems with campaign mod should be arbitary as long the old roster remains untouched. As far as i know foo is using dummy ships which appear only in manual not in game itself. They are basicly copies of existing ones. The campaign should have access to old roster. |
![]() |
![]() |
![]() |
#30 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
|
![]()
Here some new shots of various covers.. I did not really liked the way I did it first.
Now the white letters also change with the manual. So no more US warships with Japanese merchant ships text ![]() Hope you like them.. sure was a lot of work to get it right.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
|
|