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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I might have a crack at new pages at some point. I'm thinking I need to use Streamline to change the line art I have to vector so I can have them be clean.
I had also planned on dumping the various "extra" views of merchants entirely, they simply didn't exist in RL. You got an elevation line drawing, and maybe a plan view and a picture. This is typical: ![]() Note the "B" under the scale bars. That indicates that the data shown is just "OK." "A" would be it's very reliable. "C" would mean that aside from any photos, it's a total guess. Most merhants have a "C" next to them in ONI 208-J. |
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
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That would look pretty cool Tater
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Would it be possible to include a screen shot, suitably enhanced and in black and white, as the photo refference?
Or even better RL photos of the SH4 ships, that is the ships that SH based its models on, if suitable ones exist?
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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Back to the drawing board..
I was stupid enough to not test in a carreer ![]() ![]() CTD and CTD's.. ![]() |
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#5 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
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FooFighters, why dont you get together with Tater? I'm sure together you could pull of something outstanding, and it seems pointless to have two people working on the same thing separately. Of course If this happens I demand 10% cut of all profits as your new agent.
Cheers for the link, I will test if I can. [Edited because I said Ducimus instead of Tater!]
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Rest in peace Dave Last edited by fireship4; 11-26-07 at 03:00 PM. |
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#6 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
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I did not know Ducimus was also working on a manual :hmm: |
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#7 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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![]() ![]() ![]() Those are 2 I have done (I have many set up in the right way so far in work I was doing with WernerSobe). The problem is the alpha channel to make them appear on the background properly. |
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#8 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
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What sacrifices are you going to make in transferring the real recognition manual to the game? I suppose if size is a problem there may be a way of enlarging the Manual onscreen using the menu files?
OR you could go the really realistic route and do a printable manual, that would solve all size and night vision darkness problems, maybe use screenshots from the game instead of the photos, as well as diagrams. Though I suppose you would still have to dip into the in-game manual to send the mast-height to TDC, but then again if you are working on the printable version only you could simply turn the in-game manual into a scrolling list of just big names on the pages instead of pictures - which you select from after you've picked from the printed manual. That would leave you time to red light the pages maybe.
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Rest in peace Dave |
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