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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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aaahhh !!!
now it makes sense. you have explained it beautifully. i get it now !! what you have written is worth - to me, printing off, especially the stuff about blind spots and distances. i have a lousy memory. also, there is so much to remember about the game and the real life experiences of these u-boats - what really went on, all the tactics and skills they used, alot of wich can be used here in the game. i dont want the easy option - i'm up about 70 - 80% realism and would love to go the whole 100%, but this will take a while coz i'zz iz slow in de head: i'm virtually blind when it comes to maths. i'm just getting to grips with Letums 4-stage tracking helper, from here on another thread. never thought i could work it out, but, i've just plotted a corse to intercept a merchant - and arrived about an hour early in the wrong spot, but not too far away. at this moment i am racing to intercept it and have found it at 7.5000 meters away. my watch crew have just found it - its a whale ship or something. a big *********. thanks for your patience Umfuld, i do appreciate it. it puts another piece in the ever expanding jig-saw of sh3. i shall read it through a few more times to let it sink in... ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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