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Old 11-21-07, 06:20 AM   #16
STEED
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Another ship to sink, hopefully it will join the last one I sunk two days ago.
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Old 11-21-07, 06:50 AM   #17
Borgneface
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Yes, she is a very nice ship!
Thank you VonDos
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Old 11-21-07, 10:15 AM   #18
VonDos
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Quote:
Originally Posted by Pablo
Hi!
She looks very nice!
Is she illuminated?
Pablo
Hi, Pablo, and thanks!
No, she isn't illuminated.. i don't know how to do this
I think all illuminated ships avaiable have been done by Anvart..
Is this wrong? :hmm:

VD

ps Thanks Everyone ^_^
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Old 11-21-07, 02:42 PM   #19
AG124
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New Hospital Ship

@ VonDos - Yes, you are correct - Anvart lit up all the current lighted ships. I don't know if he still does it, but you could ask him (he lit up my Lightship after all, but that was a long time ago).
Great job with the new hospital ship BTW - looks very realistic to me.I am downloading it now.
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Old 11-25-08, 12:45 PM   #20
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Hi VD....Just been checking the file structure and am doubtful anyone will come across this ship ingame.

The NPL_HOS folder is not contained within a Sea folder :hmm:

if anyone was to attempt to create a mission using the mission editor they should receive the warning that the vessel is not included in the platform library.

just a friendly heads up mate
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Old 11-25-08, 01:01 PM   #21
VonDos
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Well spotted mate!
You're first to see this bug, in over an year °_°

Thanks a lot ^_^ i'm uploading now

this is new d\l link:
http://www.sendspace.com/file/j8wz6n

Thanks again! and sorry for bug
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Old 11-25-08, 01:18 PM   #22
Jimbuna
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Quote:
Originally Posted by VonDos
Well spotted mate!
You're first to see this bug, in over an year °_°

Thanks a lot ^_^ i'm uploading now

this is new d\l link:
http://www.sendspace.com/file/j8wz6n

Thanks again! and sorry for bug
Your welcome matey

I'm just suprised it hasn't been noticed till now.
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Old 11-25-08, 04:34 PM   #23
geosub1978
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Yea, that is why you should run JSGME from the game folder and not from desktop, so any new thing that is among the *.dlls is an alert that something is wrong!
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Old 11-25-08, 05:35 PM   #24
VonDos
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NOTE:
Linked archive is a RAR file; if you prefere ZIP:
http://www.sendspace.com/file/j212gv
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Old 11-26-08, 12:12 PM   #25
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Quote:
Originally Posted by geosub1978
Yea, that is why you should run JSGME from the game folder and not from desktop, so any new thing that is among the *.dlls is an alert that something is wrong!
Always have done.....even got one in the SH3 Commander file.
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Old 11-26-08, 02:19 PM   #26
nikbear
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Hope no-one minds me asking this,as its perhaps a stupid question but I've always wanted to know,I've just enabled this ship and when oped contained in the file was"thumbs.db"file?what is it and what does it do,I've seen it in countless mods before,mostly skins and always wondered:hmm:thank you for indulging me
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Old 11-27-08, 05:03 PM   #27
nikbear
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Shameless bump,really would like to know:hmm:
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Old 11-27-08, 05:52 PM   #28
VonDos
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Hi mate ^_^
Please, read this Wiki article related:
http://en.wikipedia.org/wiki/Thumbs.db#Thumbs.db

in facts, they're semi-useless files for make easy thumbnails reading, if 've well read.
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Old 11-28-08, 05:14 AM   #29
nikbear
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Thank you for the infowhen sending a mod to JSGME I've never included the Thumbs.db bit and just wondered if it was important:hmm:,at least now I know it isn't
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Old 11-28-08, 11:08 AM   #30
Murr44
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Quote:
Originally Posted by nikbear
Thank you for the infowhen sending a mod to JSGME I've never included the Thumbs.db bit and just wondered if it was important:hmm:,at least now I know it isn't
I'd like to know if it's "safe" to enable 2 mods that have a Thumbs.db conflict. There are several mods that I have that conflict in this way & I never enable them with each other for fear of a ctd.

Thanks.
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