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Old 11-20-07, 07:19 PM   #1
The Milkman
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I think that the interior of the VII specifically would feel more cramped if that attack periscope housing model was finished.



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Old 11-20-07, 07:51 PM   #2
Poop
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Good to see were all in agreement (more or less). I just remember reading somewhere it was a simple matter of changing something in a .cfg file but I must have been high on cocaine.
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Old 11-20-07, 11:19 PM   #3
Badger Finn
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The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
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Old 11-21-07, 07:37 PM   #4
Sailor Steve
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Quote:
Originally Posted by Badger Finn
The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
That plus the observation scope in the wrong place and no attack periscope housing blocking up the place.

Those two have been / are being worked on. The more animated crew, the more power needed. But I agree: it would be nice.
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Old 11-21-07, 10:33 PM   #5
gimpy117
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hard coded as in the model?? or the engine??
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Old 11-22-07, 03:14 AM   #6
Badger Finn
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Badger Finn
The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
That plus the observation scope in the wrong place and no attack periscope housing blocking up the place.

Those two have been / are being worked on. The more animated crew, the more power needed. But I agree: it would be nice.
Yep it was a thread from ages ago where u pointed out the lack of a proper helmsman its bugged me ever since...its not so much the animated crew or wandering through compartments for me its the missing first and second offices and that whole crew management area with a bit more thought would have made having a "helmsman" and "navigator" type quals more relevent...ah well this sim is much better now with all the other excellent mods floating around...its like Ubi started it right but then lost the plot...
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Old 11-22-07, 03:24 AM   #7
Koondawg
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This is what your looking for.....

http://www.subsim.com/radioroom/showthread.php?t=124804
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Old 11-22-07, 02:33 PM   #8
XanderF
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Quote:
Originally Posted by Koondawg
I think they were referring to more crew in the 3d views.

As noted, we are missing a couple (actually just two, IIRC - helmsmen and one more officer).

Of course, one of the big factors in the Type VII 'not feeling crowded' was already noted - the incorrectly placed attack scope and missing housing for the obs scope.

That IS being worked on, and I think you'll agree that it "crowds up the room" nicely!

Quote:
Originally Posted by DivingDuck
Moin,

far from perfect, but...





... it´s getting better.

Regards,
DD
After all, in 'stock', that is all basically open space back there!

Really stumps me why Ubi dropped the ball on that, but...there ya go, it's fixable!

(And I do have hopes that using similar techniques, we can get that helmsman in. Even if he is a permanent fixture, and cannot be moved/removed/interacted with, I'd still like someone sitting there!)
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