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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: May 2007
Location: Chicago
Posts: 139
Downloads: 69
Uploads: 0
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I think that the interior of the VII specifically would feel more cramped if that attack periscope housing model was finished.
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#2 |
Watch
![]() Join Date: Jun 2007
Posts: 21
Downloads: 0
Uploads: 0
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Good to see were all in agreement (more or less). I just remember reading somewhere it was a simple matter of changing something in a .cfg file but I must have been high on cocaine.
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#3 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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The biggest error ubi made in the control room is no helmsman steering the boat and it lacks in the officer layout which if done slightly different would have given that area of the sim that claustrifobic cramped effect perhaps. To bad all thats hard coded...
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#4 | |
Eternal Patrol
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Those two have been / are being worked on. The more animated crew, the more power needed. But I agree: it would be nice.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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hard coded as in the model?? or the engine??
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#6 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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#7 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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#8 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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As noted, we are missing a couple (actually just two, IIRC - helmsmen and one more officer). Of course, one of the big factors in the Type VII 'not feeling crowded' was already noted - the incorrectly placed attack scope and missing housing for the obs scope. That IS being worked on, and I think you'll agree that it "crowds up the room" nicely! Quote:
Really stumps me why Ubi dropped the ball on that, but...there ya go, it's fixable! (And I do have hopes that using similar techniques, we can get that helmsman in. Even if he is a permanent fixture, and cannot be moved/removed/interacted with, I'd still like someone sitting there!) |
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