![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Navy Seal
![]() |
![]() Quote:
I still have a problem with not being able to ping targets while on the surface. I consider that a much bigger defect than the problem, as long as the sub has radar. And while we're complaining, why can't we feed radar bearing and distance to the TDC like the real skippers did? Even if they let us manually input the bearing and range, it would have been OK. But we're stuck inputting bearing with periscope only and manually inputting range only within 1100 yards or so. I think that's also a worse defect than anything going on with the sonar. And it's not moddable.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
![]() |
![]() |
![]() |
#2 | |
Lucky Jack
![]() |
![]() Quote:
Excellent assessment Duci and well founded. Although they could use the sonar on the surface, it is to good in the game as noted. Perhaps one day that issue can be sorted out. Just a note and maybe something you looked into, is it possible to limit the reach on the sonar while surfaced? If so, perhaps this is the answer to clipping how good it is?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#3 |
Rear Admiral
![]() |
![]()
>>is it possible to limit the reach on the sonar while surfaced?
As in distance? I don't think its possible. The variables we have to work with, only define its geometric shape. The only way it distguishes between surfaced and surbmerged is a variable that defines the upper limit of its geometric search area in relation to the surface of the ocean. |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
when u put it like that ducimus i can see why u removed sonar on the surface. maybe one day we will have a realistic sonar and radar suite but until then i reckon your way seems the best way
|
![]() |
![]() |
![]() |
#5 | |
Lucky Jack
![]() |
![]() Quote:
So then is it possible to adjust this geometric search area when the sub is surfaced? If so, make it a smaller area thus clipping the sonar into a tighter circle of detection area?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#6 | |||||||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
|
![]()
...I upped the Hydrophone Speed Factor settting all the way to 1, and even at flank speed on the surface I could pick up contacts without any issues. So, I did some more research on the matter, and here's what I've found. First, here are some excerpts from Naval Sonar, NAVPERS 10884, 1953:
JP Sonar (the hydrophone head mounted on the bridge, later replaced during the war by JT): Quote:
Quote:
Quote:
Quote:
Quote:
That would pretty much solve the issue, right? Well, not quite. From the same manual: (From the section on "Sound in Water"): Quote:
Quote:
|
|||||||
![]() |
![]() |
![]() |
#7 | ||||||||
Navy Seal
![]() |
![]() Quote:
![]() Another emerging (from your exerpt above and my personal knowledge) factor is quite interesting and I haven't thought about it before this. The higher the frequency, the more directional the sound appears. It can be localized with considerably more accuracy than a lower frequency sound. Familiar example: If the sound is low enough to come out of a subwoofer, when all impression of direction vanishes. It doesn't matter where you put the subwoofer. It matters completely where you put your surround speakers. Notice above it mentions that the JP/JT sound apparatus is "moderately directional." The QB and QC/JK would be much more precisely directional. Another factor, which can be illustrated with familiar radio signals. Low frequency sounds, while non-directional carry much further and penetrate more barriers than high frequency sounds. Your AM radio at lower frequency, bounces off the ionosphere and refracts readily around obstacles to give much wider coverage than higher frequency FM signals, which pass right through the ionosphere and reflect off every possible barrier. A GPS satellite signal is so high frequency that the signals will not even pass through the roof of your house. The tradeoff is that the high frequency is part and parcel of its accuracy. We would expect the same thing with the different sonar signals. JP would be mildly and not so precisely directional. If you really wanted to get a precise bearing it would be from the JB or JC operator. That is, if the higher frequency sound wasn't interfered with. With the sub below the thermal layer, high frequency could be totally gone. But low frequency sounds would penetrate much better, giving much less precise but usable location data. Wouldn't it be great to have a simulation that properly rendered all these nuances?
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-23-07 at 07:17 AM. |
||||||||
![]() |
![]() |
![]() |
#8 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
Range is something which can't be locked down to a single number. Because of the complex properties of sound transmission through water involving layers created by several means: Temperature, salinity, contamination, density pressure, and transmission frequency (sounds can be wide-band with some of the sound traveling a few feet and other parts of the same transmission traveling for miles) distances are highly variable from a few feet to many miles. Layers can propogate at various speeds. Some sound can arrive by direct line-of sight while others can be reflected once or many times. You guys are never going to have perfectly historical reproduction.
You also need to realize you can lose sound contact as much from diving (in the real world) as you can from surfacing so I say take what you can get. Keep in mind the game was created to provide a certain amount of minimum activity so players will actually have something to do once in a while. -Pv- |
![]() |
![]() |
![]() |
#9 |
Electrician's Mate
![]() Join Date: May 2005
Posts: 133
Downloads: 4
Uploads: 0
|
![]()
While we're on the subject of hydrophones, I don't think the T-shaped JP hydrophone topside is supposed to be rotating when the boat's surfaced. That was turned manually when submerged, and according to Claude Conner (Nothing Friendly in the Vicinity) it was quite a workout. Of interest in the sonar operator's manual is the JP shut down procedure...
Securing JP gear As soon as your submarine surfaces, secure the JP gear, 1. Turn the power switch off. 2.Train the hydrophone to 090 degrees if it is installed on the port side, or to 270 degrees if it is on the starboard side. 3. Hang up the headphones carefully. They are a special kind that cannot be replaced while you are on patrol. Other headphones do not work as well on JP gear. |
![]() |
![]() |
![]() |
|
|