![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#12 | ||
Navy Seal
![]() |
![]() Quote:
![]() Is it going to be possible to ping targets from the surface? That is definitely historical and the lack of that capability would be demonstrably unhistorical, while using sonar to locate targets on the surface gives no advantage to the player which could be considered unfair unless they do not have radar. So what say you? Which unhistorical error is most egregious? I say taking the sonar away is a greater crime than leaving it there so long as the sub has radar. If the sub has no radar then I think it's defensible to remove the surface sonar capability. Second thought: is it possible to remove detection ability while leaving the ability to ping targets? That might be the best solution of all. I originally came from RFB, but left it when Beery abandoned it and its characteristics became dated. I only switched to TM out of desperation to find some way to integrate what turned out to be the very mods that were the basis of TM. At first I wasn't happy about the unhistorical Japanese ASW AI, but after playing it for awhile, I came to the opinion that it made for a much more enjoyable game not to have a Japanese side that was such a pushover for a GWX graduate. So I look forward to a hale and healthy RFB and will make an alternate installation including it when you get your feet on the ground.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
||
![]() |
![]() |
|
|