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Old 11-16-07, 04:22 AM   #16
Otto Von Strunf
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Quote:
Originally Posted by PapaG39
Just because it has the lights off you can't assume that it is an enemy. Wouldn't a German merchant also have the lights off? I believe the Brits also had a few subs out and about...
ok i assumed that he want see enemy ships close to his land or his ships close to enemy land, when he is around britain what is chances to see german ship with no lights, 10, 15 % i will shoot
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Old 11-16-07, 05:42 AM   #17
Kaleu. Jochen Mohr
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Quote:
Originally Posted by TarJak
Hey Pack why not? Sink 'em all!:rotfl::rotfl:
TJ to BDU:
i just sank a brittish battleship

BDU recieves a message from the Gneisenau:
TORPEDOED AND SINKING!

:rotfl::rotfl:
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Old 11-17-07, 01:40 AM   #18
PapaG39
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Well, If I was along the coast of England/Scotland I would sink anything that came along.
If I was along the coast of Norway, I would ID the target first. could very well be a German.

If you can't see the flag just pull up along side & ask if they sprecken ze deutsche? If they shoot or tell you to "bugger off" it is very likely that they are not friendly...

It is a tough call when your all primed to kill something.
I would imagine that a lot of ships made it through just because someone wouldn't punch the button with out knowing for sure who it was..
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Old 11-17-07, 06:22 AM   #19
Canovaro
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About the flag:

Set up the attack from 5000-1000 meters. Then at the last moment, identify. If it is neutral or friendly, that is very dissapointing, but there is no other way.

You can help yourself by making the room or office you are playing in, really dark by closing the curtains or switching the lights off. That way you will see more details on the computer screen when SH3 is at night.
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Old 11-17-07, 01:53 PM   #20
PapaG39
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My computer room is totally blacked out...They call it pops cave...lol...
I have just enough light from above to read my notepad and various quick reference time/distance/speed charts that I printed out.

I can't believe I put so much time into making up quick reference charts for this game, but I did.
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Old 11-17-07, 05:37 PM   #21
U-Cass
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Thanks for the replies. Going from map contacts on green ignore to no map contacts is a real pain (on the time side; when it turns out to be a neural), have got manual targetting nearly there (thanks to OLC's mod). I don't want map contacts on it's just to easy to do and no longer a challenge. I like the manual plotting but this Flag Spotting is the one bit thats kinda of encroaching on the 100% enjoyment factor.

PapaG39,Canovaro: Have settled on these options when playing. I also have the lights out.

If anyone can think of a way that will give me neutral/enemy/german on ID I would defintely employ that mod (bugger the realism) but I do not want map contacts on:hmm:
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Old 12-05-07, 03:16 PM   #22
sasquatch
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Quote:
Originally Posted by PapaG39
My computer room is totally blacked out...They call it pops cave...lol...
I have just enough light from above to read my notepad and various quick reference time/distance/speed charts that I printed out.

I can't believe I put so much time into making up quick reference charts for this game, but I did.
Mind sharring which charts you use? I just started my second career and could use some more help.
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