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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#166 |
Stowaway
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Don't lie Koon you just like it when Bernard tickles your ears and pats your belly
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#167 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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I have tried 100% but without that external camera I miss all those eye-candy sweeties.....
no way... ![]() So external camera is my little sin ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#168 |
Stowaway
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I play Overkill alot so I chose it! Rarely I have played hard..for screenies, other than that I choose overkill. I love the realistic battle's,It's what makes a challenge so fun.
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#169 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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(i did that)
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Gruß ![]() |
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#170 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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I was doing 100% and even getting the firing solution myself a while back. Stunk at it but found from 700m even I couldn't miss. That was fun.
But right now I have No God's Eye, No WO Asst. and No External View off. |
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#171 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Well 100% plus the OLC GUI which implement realistic manual TDC solution measurement. Nothing less. Though I do play with stabilised view but that is because the mod is handicapped to play with it(no adjustable vertical tickmarks).
EDIT You know don't think the stock procedure for firing out the fishes is easy. With the poor accuracy especially with the AoB guessing it's very hard to hit longer-range targets. With OLC GUI mod you can hit targets as far as 4.5km with relative ease. It's true. Of course the difficult part is to hit a fast target at close range because the OLC GUI requires more time to get it done(but not that much more). In those circumstances let your wit play. Measures up only the speed then the range if time still permits then just approximate the AoB. Voila the fish(es) is out. Just like the way the ol Kaleuns do it.
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Last edited by Castout; 11-17-07 at 01:46 AM. |
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#172 | ||
Stowaway
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#173 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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I'm on 89% (unlimited fuel), GWX 1.03, OLC GUI (using Manual Targetting only) & Longer Repair Times. I've just started 6th patrol and hopefully can for once find something substantial to add to my 88,000 tonnage.
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#174 |
Seaman
![]() Join Date: Dec 2007
Posts: 38
Downloads: 12
Uploads: 0
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I play at 74%. At 100% u have to i dentify the target speed course and plot the attack this wouldn't have happened in real life you don't have 40 to 50 odd men on a boat for one man to do all the work, wheres my First watch officer.... He's goin to be court marshalled when we get back to port. Plus trying to plot an attack in the night in the middle of a convoy on your jack at 100% realism seems prove itself just to difficult for me. The time i identify the ship i cant see the tip of the mast to find its range by the time i've done this i'm on my way to the bottom with heavy flooding and being depth charged. From what i've read on here about GWX2.0 the escorts are even more cunning and on the ball so my crews future is looking grim. Maybye i could fire a salvo and hope for the best or just practice and practice but thats no fun.
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#175 |
Weps
![]() Join Date: Dec 2007
Location: MVD, UY
Posts: 359
Downloads: 7
Uploads: 0
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I play SHIII stock.
I am currently running my first campaign under 80% realism, map contact update (stock version lacks a lot of map tools, and if my men don't spot a ship, I act as if I hadn't seen it on the map) and free camera of course! And sometimes I ask my WO for a solution, in important engagements. As an example, I found a Nelson Battleship on my fourth patrol, no way I was going to risk spoiling that shot, so I had him calculate it. (It was a thrilling encounter by the way, having to fool the DD's and then re-engage for a coup-de-grace, she ate 5 of my eels. My weapons officer got an iron cross 2nd class BTW) After a while I'll start a new campaign DiD, and if I download any patches, I'll disable Map Contact Updates. That's my story. |
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#176 |
Watch
![]() Join Date: Jan 2007
Location: u.s.a
Posts: 30
Downloads: 0
Uploads: 0
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sim level
i play at 90%+ , havent played in a few months but am trying to download GWX 2.0
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#177 |
Stowaway
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65%
External Camera, God View, and Automatic Targeting |
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#178 |
Watch
![]() Join Date: Nov 2006
Location: FLorida
Posts: 27
Downloads: 18
Uploads: 0
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I play on 57 percent i do not do manual targeting, since it was the Iwo's job to imput targeting information into the TDC, it doesnt bother me at all since im the Kaluen.
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#179 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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74%
Ive jist completed my 4th patrol in the 1st Flot. at 74% map updates, weapons officer assistance, and external views. So far I have not used the weapons officer assistance and seldom use the external view. Choosing instrad to lollygag around watvhing the fireworks through the periscope. Of course my sinkings reflect this so far only three ships - two coastal cargo and one C-2. SOmetimes while I'm shaving in the morning I thind I see Bernard in the mirror - - but My crew and I are still alive.
After this mission I plan to eliminate the weapon officer assistance and the external views -- map up dates will have to wait for nest career. Running stock SHIII. I cut my teeth on Silent Service and Silent Service II which I believe had 75% as realistic and a true challenge as 100%. Enjoy every minute of the sim, perhaps I will go to GWX 2 later, but as of now I have enough challenge and the war is yet young. Kapitan Broderhase is at the wheel. |
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#180 |
Mate
![]() Join Date: Dec 2007
Location: Nottingham, UK
Posts: 59
Downloads: 67
Uploads: 0
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84%, but i think its fully realistic because a U-boat skipper had his :- 1st officer for target info input and UZO for surface attacks, navigator for plotting the attack.
ie i have not heard of a skipper doing all these things by himself, it would be hard to run down from the attack periscope and plot your own brg, aob and range etc, thats what you have a crew for |
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