![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
|
![]()
Its actually easy to ping out a long tin can setting on a bed of sand and rock.
|
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]()
It's not a tactic that I'd recommend (and it was not submarine doctrine that I've ever read about). I have used this in game in a couple desperate situations though and have had it work once. The subchasers that were after me went all-stop and lay to listening. After 30 minutes of waiting for them to do something (they didn't--remained silent) I came up 10 feet and snuck out. I considered myself Very Lucky!
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() |
![]() Quote:
![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
![]() |
![]() |
![]() |
#4 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
|
![]()
I've had mixed success with this. Sometimes I get away with it ... other times I don't.
__________________
----------------- Snuffy! |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
Agree. Grounding not a sure-fire tactic. My opinion it's always best to keep moving when the enemy already knows where to look and listen. Better for them to drop DCs where you were rather than sit there and wait for a lucky bracket effect.
-Pv- |
![]() |
![]() |
![]() |
#6 |
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
|
![]()
Once the DD's Know you are in the area its not a good tactic. However sitting still on the bottom before they are alerted by an attack/presence, their chance of "knowing" a US Sub Lying in wait is there should be slim to nill. WWII sonar of any nation or type wasnt that good.
Frank |
![]() |
![]() |
![]() |
#7 | |
Eternal Patrol
![]() |
![]() Quote:
If the water was shallow enough, grounding was considered an excellent tactic. Unfortunately it makes no difference in the game whatsoever; or so I'm told. http://www.multied.com/Navy/Submarine/s38.html
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#8 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
|
![]() Quote:
I'm not sure about grounding not working in SH4. The only times I've tried it is because I couldn't lose the escorts that were after me. And it has worked twice (once was just last night). But!!!!!!! It really sucks when it doesn't work ![]() Peto
__________________
If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
|
![]() |
![]() |
![]() |
#9 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
|
![]()
"... If the water was shallow enough, grounding was considered an excellent tactic..."
As far as the GAME (as opposed to a particular historical reference) grounding is not a sure tatic (depending on circumstances) and is not likely to work in shallow water. If you can go deep enough, works sometimes and sometimes not depending on the skill of the enemy at the time. With all the above said, what is the purpose of the discussion? What works in the game? Or, what you think AUGHT to work in the game? In the real world, you cannot always count on sand under you and going to ground on a pile of rocks or a reef does not sound like something any real world commander would do as a matter of 1st choice. -Pv- |
![]() |
![]() |
![]() |
#10 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
-PV- My first thought was, what work in the game.
And if it helps grounding in farly shallow waters, does my chance of detection go up or down if i travel just a few feet off the bottom, like real close.
__________________
KHJ |
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() |
![]()
Grounding in AOD worked great...except for the part where you got stuck in the mud. In SH3 it didn't work at all, as I recall. I'm sorry I misspoke; I haven't been able to experience SH4, so I don't know.
As far as real life working or not, I was only responding to SteamWake's comment on how easy it would be to find the sub. Also as far as real life goes, I suspect that it's in a similar category to P-47 pilots talking about escaping German fighters by outdiving them: the ones it worked for talk about how great it was; the ones it didn't work for aren't around to talk about it at all.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#12 |
中国水兵
![]() Join Date: Sep 2007
Location: Norway, Hordaland
Posts: 279
Downloads: 153
Uploads: 0
|
![]()
I think it depend on the surface on the bottom, mud and sand i guess absorbe the ping waves, so the sub can be spotted more easily than a sea bed og rock and more solid materials....
__________________
KHJ |
![]() |
![]() |
![]() |
|
|