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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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Very good story.
![]() ![]() My first war patrol in a type II was of comparable performance in my current career
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#2 |
Seaman
![]() Join Date: Nov 2007
Location: far and beyond
Posts: 31
Downloads: 0
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seaguls are werry danger to submarines, accualy no 1 enemy, their **** hawe strong acid that can make a holl on your ship, and if u dont see it, in critical moment when you need to dive your boat starts to leak and you cant dive untill you repare that, and DD is closing. but seaguls are good if you trained tham, you can send a message to bdu without breaking a radio silence or you can use him for reacon from the air. this mod u can download from www.lol.com :rotfl:
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Only deference betveen ships and submarines is that submarine can surface ![]() ![]() |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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why do people hate seagulls they put me on fish more than any other bird
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#4 | |
Medic
![]() Join Date: Nov 2007
Posts: 164
Downloads: 7
Uploads: 0
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![]() Quote:
![]() :rotfl: :rotfl: LOL if it isn't obvious I was stricken by a sudden "Film Noir" muse... ![]() |
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#5 |
Loader
![]() Join Date: Nov 2007
Location: U.S.A.
Posts: 85
Downloads: 40
Uploads: 0
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May you write many a tale well into your old age.
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