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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1576 |
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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OK, this is how my JSGME looks as of now, if I read Bilko right, I need to have NSM 3.3 in front of TM & ROW?
![]() As a note, If I run it as is, torps work fine, if I remove NSM from the end of the list, torps go straight thru the ships (ALL SHIPS) as if they were not there!
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![]() __________________ "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" President John F. Kennedy, |
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#1577 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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#1578 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Then deactivate the ROW special effects with T.M. Zone's. then download this: #6a ROW_Light_Zone's_Special_Effect's_vs_3 This is for Natural sinking mechanics only. and activate it ON TOP OF your last Mod file from NSM 3.3 light. |
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#1579 | ||
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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__________________
![]() __________________ "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" President John F. Kennedy, |
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#1580 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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The ship file's in Natural Sinking Mechanic's CHANGES how the internal compartment zone's of the ship's work and what they are named.
The newest vs of Triger Maru leave's the ship's compartment's and zone's alone and keeps them at stock names and inner working's. If you have Triger Maru on top of NSM then you use the Triger Maru zone's part of this mod. If you have NSM on top of Triger maru then you use the Light or clasic zone's downloads from this mod. Natural sinking mechanics changes everything about the inner workings of the ships and has to have a matching zone's file. No stock zone's or Triger Maru Zone's will work with Natural Sinking mechanics if it is the dominate mod you have activated. BTW your not being a pest you just don't understand what is happening and how this work's. T.M. and stock game zone's has a small number of controled compartment's for the ship's in the game. NSM changed this to a very large number of individual zone's for ship's. So NSM needs a very special zone's file to run that mod work. Let's say for example the stock game has a grand total of 150 compartment's for ships set up in the game. Okay there is now 150 compartments in the zone's file named the same for them. Now here comes NSM it now changes the game to having 300 compartments for the ships in the game. So now it needs a zone's file that also has 300 compartments named the same to match the work he did. And this is why one zone's file will not work with the other mod and why there is a matching special effects folder here that works with which ever mod you have as a dominate one. Last edited by leovampire; 11-14-07 at 10:37 PM. |
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#1581 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
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Leo, the latest ROW is AWESOME!!! Thanks man. Just one teeny, weeny, favor. Could you please put the caustic effects back the way they were? It looks a little funny to see ripple reflections crawling all the way up the main mast. BTW, the new sounds simply ROCK!!! ![]() ![]() The deck gun sounds like the BOOM STICK it should be. I cranked up the subwoofer on my 5.1 system and rattled the windows! ![]() .
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The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
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#1582 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1583 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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If you want it that bad download and install the S3D editing tool found in the mod's forum. Open up the DAT file for your sub with it then go to the unifiedrendercontrol and open it up then click on properties and to the right open up caustics and change the MaxAltitude figure by clicking on it then at the bottom enter the number you want and hit enter then save the file and your done. If you do not deactivate the folder first and shut down JSGME before you do this none of your changes will work. I am still waiting on LukeFF before I release the last and final sound effect's folder with the fix's and enhancment's there. Last edited by leovampire; 11-15-07 at 12:00 AM. |
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#1584 |
Medic
![]() Join Date: Jul 2007
Location: The South Pacific, No, Really.... The South Pacific
Posts: 165
Downloads: 73
Uploads: 0
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Ok, one hour later, I uninstalled the entire game, reinstalled, patched up, modded up, and...... HUZZAH!!! It dang well works, no NSM, just the layout as per the front page, yeeharr!! It's off to sea I go, finally (again!)
And thank you so much for all your assistance Leo, you are indeed 'The Man'. ![]()
__________________
![]() __________________ "I can imagine no more rewarding a career. And any man who may be asked in this century what he did to make his life worthwhile, I think can respond with a good deal of pride and satisfaction: 'I served in the United States Navy.'" President John F. Kennedy, |
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#1585 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Enjoy the game and the mod's and sink some Jap's. Dave Good night everyone take care and happy sinking's! Last edited by leovampire; 11-15-07 at 01:03 AM. |
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#1586 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Couple of questions for you Leo...
For starters, do you think the reflections look ok here? ![]() That's how they look like on all ships ever since I installed all the new ROW stuff (sub reflections look good though). Second, I was on my way to end my patrol at Pearl harbor ![]() when I went to deck watch view and was greeted by a severe thunderstorm...in the far distance however I could see some glimmering lights, so I took a look with my binocs ![]() After ALL the ruckus with lightning not showing up, this was an eye-opener to me, so I zoomed to location with the free cam ![]() A few minutes later, my sub was in the midst of a thunderstorm never seen by living man! ![]() Is THIS how a thunderstorm should look like in the game, really?! Here's some info on my rig and settings: Radeon X1650Pro 256MB DDR3 graphics card Drivers: can't remember now, shipped with the graphics card, dating from July '07. 1024x768@85Hz resolution on a 17in CRT Samsung monitor All settings except ground texture-related maxed out, all boxes except Post Processing and Windowed Mode ticked 2xAA, 4xAF set from Catalyst Control Center. Main.cfg configuration same as yours (except screen resolution and refresh rate, of course)
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#1587 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1588 | ||
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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#1589 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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DrBeast,
I think Leo's aware that there are some lighting issues since he added the latest object reflections. See his reply to my post with screenies (a page back I think). It's a different anomoly but I'd guess they're probably related. As for the reflection, I take it you mean to say 'it's the wrong colour'? -the main part of the hull that is? |
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#1590 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Yes, I tried to look at your pic, but it was WAY too dark for me to see anything. What I think is the reflection of the hull looks a bit too...dunno, white-washed, maybe? But since I have an ATi card (and SH4 doesn't like us ATi guys!
![]() Hm...now that you mentioned lighting, I have seen some strange effects there...like a big light source in the far distance, during night. As soon as I move closer with Free Cam, it goes away. Haven't got any screenies of it though...I hope to remedy that.
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