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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 11-14-07, 09:30 PM   #1576
Archie
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OK, this is how my JSGME looks as of now, if I read Bilko right, I need to have NSM 3.3 in front of TM & ROW?



As a note, If I run it as is, torps work fine, if I remove NSM from the end of the list, torps go straight thru the ships (ALL SHIPS) as if they were not there!
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Old 11-14-07, 09:44 PM   #1577
ATR-42
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Quote:
Originally Posted by skip

Iam running game at 1680 x 1050 with all the detail sliders at maximum detail and all the boxes checked apart from window mode and post process filters. BTW Iam using the textures version which includes the sun flair but no flair is displayed.. hope this helps

Thx again
Skip, im running an 8800 GTS, i was also not getting the sun flair, but it was because one of the settings in my nvidia control panel for the SH4 app was set to a setting that would not allow the card to process Leo's flair. i wish i could tell you which setting it was exactly but load a game file with the sun in your face, then start cycling the settings and reloading the same game file over and over, you'll find it. but it was definitely one of the nvidia control settings that allowed me to get the flair back...
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Old 11-14-07, 09:52 PM   #1578
leovampire
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Default Okay Archie If you are going to use NSM

Quote:
Originally Posted by Archie
OK, this is how my JSGME looks as of now, if I read Bilko right, I need to have NSM 3.3 in front of TM & ROW?



As a note, If I run it as is, torps work fine, if I remove NSM from the end of the list, torps go straight thru the ships (ALL SHIPS) as if they were not there!
Archie if you are going to use NSM last.

Then deactivate the ROW special effects with T.M. Zone's.

then download this:

#6a ROW_Light_Zone's_Special_Effect's_vs_3 This is for Natural sinking mechanics only.

and activate it ON TOP OF your last Mod file from NSM 3.3 light.
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Old 11-14-07, 10:19 PM   #1579
Archie
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Quote:
Originally Posted by leovampire
Quote:
Originally Posted by Archie
OK, this is how my JSGME looks as of now, if I read Bilko right, I need to have NSM 3.3 in front of TM & ROW?



As a note, If I run it as is, torps work fine, if I remove NSM from the end of the list, torps go straight thru the ships (ALL SHIPS) as if they were not there!
Archie if you are going to use NSM last.

Then deactivate the ROW special effects with T.M. Zone's.

then download this:

#6a ROW_Light_Zone's_Special_Effect's_vs_3 This is for Natural sinking mechanics only.

and activate it ON TOP OF your last Mod file from NSM 3.3 light.
Hi Leo, I am so sorry, I feel like such a damn pest! I took out NSM from the end, took out ALL the mods, reinstalled them with NSM right at the start, followed by TM 1.6.5 then all the ROW mods as per the screenie on the first page, and it does all work, I have the great effects, and my torps work, I just can't fathom why my torps DON'T work WITHOUT the NSM file in there at the start as I have only TM 1.6.5, ROW with the ROW TM Zone file...... I guess I shouldn't count my chickens and just be happy that it all seems to be working fine.....
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Old 11-14-07, 10:25 PM   #1580
leovampire
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Default Archie listen

The ship file's in Natural Sinking Mechanic's CHANGES how the internal compartment zone's of the ship's work and what they are named.

The newest vs of Triger Maru leave's the ship's compartment's and zone's alone and keeps them at stock names and inner working's.

If you have Triger Maru on top of NSM then you use the Triger Maru zone's part of this mod.

If you have NSM on top of Triger maru then you use the Light or clasic zone's downloads from this mod.

Natural sinking mechanics changes everything about the inner workings of the ships and has to have a matching zone's file.

No stock zone's or Triger Maru Zone's will work with Natural Sinking mechanics if it is the dominate mod you have activated.

BTW your not being a pest you just don't understand what is happening and how this work's.

T.M. and stock game zone's has a small number of controled compartment's for the ship's in the game.

NSM changed this to a very large number of individual zone's for ship's.

So NSM needs a very special zone's file to run that mod work.

Let's say for example the stock game has a grand total of 150 compartment's for ships set up in the game. Okay there is now 150 compartments in the zone's file named the same for them.

Now here comes NSM it now changes the game to having 300 compartments for the ships in the game. So now it needs a zone's file that also has 300 compartments named the same to match the work he did.

And this is why one zone's file will not work with the other mod and why there is a matching special effects folder here that works with which ever mod you have as a dominate one.

Last edited by leovampire; 11-14-07 at 10:37 PM.
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Old 11-14-07, 11:22 PM   #1581
Quagmire
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Quote:
Originally Posted by ATR-42
Has anyone reported, or found bow reflections coming off the windlass on the bow?

little distracting when viewing from the bridge.

in fact, as i vew the sub externally and it goes by i can see the reflections or flickering on the windlass and most of the deck cleats as well, only on the back side of them...
Roger that.

Leo, the latest ROW is AWESOME!!! Thanks man. Just one teeny, weeny, favor. Could you please put the caustic effects back the way they were? It looks a little funny to see ripple reflections crawling all the way up the main mast.

BTW, the new sounds simply ROCK!!!

The deck gun sounds like the BOOM STICK it should be. I cranked up the subwoofer on my 5.1 system and rattled the windows!
.
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Old 11-14-07, 11:28 PM   #1582
leovampire
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Default I just saw something new from the mod work

There is a slight eqlips going on in my game and it change the color's a lot and looks cool.

Click on the pictures to enlarge.



Changed the sun's halo color and even the camera flair color and put a lot of serious light color on the ocean.
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Old 11-14-07, 11:30 PM   #1583
leovampire
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Default glad you like the sounds but Nope!

Quote:
Originally Posted by Quagmire
Quote:
Originally Posted by ATR-42
Has anyone reported, or found bow reflections coming off the windlass on the bow?

little distracting when viewing from the bridge.

in fact, as i vew the sub externally and it goes by i can see the reflections or flickering on the windlass and most of the deck cleats as well, only on the back side of them...
Roger that.

Leo, the latest ROW is AWESOME!!! Thanks man. Just one teeny, weeny, favor. Could you please put the caustic effects back the way they were? It looks a little funny to see ripple reflections crawling all the way up the main mast.

BTW, the new sounds simply ROCK!!!

The deck gun sounds like the BOOM STICK it should be. I cranked up the subwoofer on my 5.1 system and rattled the windows!
.
If I ever figure out how to get the caustics on the Conningtowers I want the caustics to be evenly set and that is what I did ahead of time with the sub caustics for the future work after I fix the problems the mod has first. The lightning after storm lighting problem I am fixing and due to popular demand the smoke effect's I am working on as well but those are the only thing's I am doing and or changing right now or plan to for the moment. Working with the smoke effect's is the last accomidation I am making for this mod sorry and no offence to anyone. If there is going to be anything else it will be enhancment's only that are missing from the mod that I wanted to do in the first place.

If you want it that bad download and install the S3D editing tool found in the mod's forum. Open up the DAT file for your sub with it then go to the unifiedrendercontrol and open it up then click on properties and to the right open up caustics and change the MaxAltitude figure by clicking on it then at the bottom enter the number you want and hit enter then save the file and your done.
If you do not deactivate the folder first and shut down JSGME before you do this none of your changes will work.

I am still waiting on LukeFF before I release the last and final sound effect's folder with the fix's and enhancment's there.

Last edited by leovampire; 11-15-07 at 12:00 AM.
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Old 11-14-07, 11:57 PM   #1584
Archie
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Ok, one hour later, I uninstalled the entire game, reinstalled, patched up, modded up, and...... HUZZAH!!! It dang well works, no NSM, just the layout as per the front page, yeeharr!! It's off to sea I go, finally (again!)

And thank you so much for all your assistance Leo, you are indeed 'The Man'.
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Old 11-15-07, 12:01 AM   #1585
leovampire
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Default You are very welcome and I am glad you got it all going okay!

Quote:
Originally Posted by Archie
Ok, one hour later, I uninstalled the entire game, reinstalled, patched up, modded up, and...... HUZZAH!!! It dang well works, no NSM, just the layout as per the front page, yeeharr!! It's off to sea I go, finally (again!)

And thank you so much for all your assistance Leo, you are indeed 'The Man'.
Another satisfied customer that will be $50.00 please?! :rotfl: :rotfl:

Enjoy the game and the mod's and sink some Jap's.

Dave

Good night everyone take care and happy sinking's!

Last edited by leovampire; 11-15-07 at 01:03 AM.
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Old 11-15-07, 06:32 AM   #1586
DrBeast
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Couple of questions for you Leo...

For starters, do you think the reflections look ok here?


That's how they look like on all ships ever since I installed all the new ROW stuff (sub reflections look good though).

Second, I was on my way to end my patrol at Pearl harbor


when I went to deck watch view and was greeted by a severe thunderstorm...in the far distance however I could see some glimmering lights, so I took a look with my binocs


After ALL the ruckus with lightning not showing up, this was an eye-opener to me, so I zoomed to location with the free cam


A few minutes later, my sub was in the midst of a thunderstorm never seen by living man!



Is THIS how a thunderstorm should look like in the game, really?!

Here's some info on my rig and settings:

Radeon X1650Pro 256MB DDR3 graphics card
Drivers: can't remember now, shipped with the graphics card, dating from July '07.
1024x768@85Hz resolution on a 17in CRT Samsung monitor
All settings except ground texture-related maxed out, all boxes except Post Processing and Windowed Mode ticked
2xAA, 4xAF set from Catalyst Control Center.
Main.cfg configuration same as yours (except screen resolution and refresh rate, of course)
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Old 11-15-07, 06:49 AM   #1587
LukeFF
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Quote:
Originally Posted by leovampire
I am still waiting on LukeFF before I release the last and final sound effect's folder with the fix's and enhancment's there.
I'm on it! I should have a PM to you by the end of today.
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Old 11-15-07, 06:51 AM   #1588
momo55
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Quote:
Originally Posted by ATR-42
Quote:
Originally Posted by skip

Iam running game at 1680 x 1050 with all the detail sliders at maximum detail and all the boxes checked apart from window mode and post process filters. BTW Iam using the textures version which includes the sun flair but no flair is displayed.. hope this helps

Thx again
Skip, im running an 8800 GTS, i was also not getting the sun flair, but it was because one of the settings in my nvidia control panel for the SH4 app was set to a setting that would not allow the card to process Leo's flair. i wish i could tell you which setting it was exactly but load a game file with the sun in your face, then start cycling the settings and reloading the same game file over and over, you'll find it. but it was definitely one of the nvidia control settings that allowed me to get the flair back...
Try gamma correction OFF
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Old 11-15-07, 06:56 AM   #1589
ryanwigginton
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DrBeast,

I think Leo's aware that there are some lighting issues since he added the latest object reflections. See his reply to my post with screenies (a page back I think). It's a different anomoly but I'd guess they're probably related.

As for the reflection, I take it you mean to say 'it's the wrong colour'? -the main part of the hull that is?
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Old 11-15-07, 07:27 AM   #1590
DrBeast
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Yes, I tried to look at your pic, but it was WAY too dark for me to see anything. What I think is the reflection of the hull looks a bit too...dunno, white-washed, maybe? But since I have an ATi card (and SH4 doesn't like us ATi guys! ), I wondered if it was graphics-card related (i.e. what the ATi users of his team think).

Hm...now that you mentioned lighting, I have seen some strange effects there...like a big light source in the far distance, during night. As soon as I move closer with Free Cam, it goes away. Haven't got any screenies of it though...I hope to remedy that.
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