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Old 11-14-07, 08:56 AM   #11
Turm
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Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
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Quote:
Originally Posted by Pisces
Just so you know. If you read up on threads about celestial navigation in sh3 (like the Real Navigation mod) you'll find that one of the two clocks works a bit funky/buggy.
Didn't know that, but will bear it in mind for the future if/when I try manual navigation. I would like to try it but it will need some time invested. Also, my patrols seem to take me weeks to complete as it is - I don't need a way to make them longer!

OLC, I have another question Often the obs scope seems to 'follow' the attack scope. For example, if I raise the attack scope and lock it to a ship, then switch to the obs scope and raise it, I'll find it's also locked to the same ship. If I then move the attack scope, unlock it and point it at a new ship, then switch back to the obs scope, it's also pointing at that new ship. Is this behaviour intentional?

Sometimes the scopes don't end up pointing in the same direction, but haven't tested enough to figure out in which conditions it happens (or doesn't happen). I'm at work now so can't check. I don't have the very latest update yet.

To be honest, it's not exactly a problem - only noticed due to the many practices I had in the torpedo training mission where ships are in all different directions. I got a little disorientated when I switched to the obs scope to watch the fireworks and found it had moved from where I last left it. It might actually be a help when attacking a single ship or a convoy (unless you're in the middle of it!).
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