SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-14-07, 08:16 AM   #11
minute
Loader
 
Join Date: Jun 2006
Posts: 87
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by rizZO_77
Last night i managed to hit a c3 with my last two eels driving my IIA sub. The ship came to a dead stop but didn't sink.

Normally i would RTB, leaving the ship where it is but since it is a kind of juicy one i started wondering if it is possible to finish ships off with the flak gun and if so how.

If it can be done how should you do it? Riddling the hull with bullets or shooting its deck cargo?

Thanks in advance!
Hmm... C3... it means you are using vanilla SH3 and not GWX. Vanilla SH3 is mostly based on hit points. If the ship hasn't sunk yet then it won't sink later.

You can try shooting with the AA machine gun. This may accumulate hit points and you may have a very slim chance to sink it. Either the hull or the cargo won't matter, fires won't make a difference either.

On the other hand you could try GWX. With two spaced out torpedos a large merchant will have sunk from flooding within 30 minutes in most cases.
minute is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.