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Old 11-11-07, 03:30 AM   #1
dcb
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Default [REQ] Any way to activate triggers in campaign?

I have a question and maybe someone here can help me, please.
Recently, I've done some forays into the mission editor, trying to make gamepley a little more interactive in campaign. I attempted to insert combinations of trigger/event/objective in campaign, but no success so far.

I used combinations of triggers/events in single missions and they worked, but when I'm doing the same thing in a campaign layer (_SCR or _RND), the game just ignores them. Is there any way to insert such things into the campaign layers?

If they could be added, it would make the campaign a lot more fun to play. Just imagine a time trigger in the RND layer which, if happening, would send you to dock at La Spezia - for instance - and relocate in the Med, like in Das Boot.

I would be willing to build a lot of such events to be merged with the campaign layers, if I can make the game take them into account.
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Old 12-31-07, 02:20 PM   #2
Magnito
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Quote:
Originally Posted by dcb
I would be willing to build a lot of such events to be merged with the campaign layers, if I can make the game take them into account.
I don't know if campaign_LND, RND and SCR admit [trigger/Event] parameters, but you can add Transmissions in the date tou want in the messages_EN.txt manually.
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Old 01-03-08, 09:12 AM   #3
dcb
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Quote:
Originally Posted by Magnito
I don't know if campaign_LND, RND and SCR admit [trigger/Event] parameters, but you can add Transmissions in the date tou want in the messages_EN.txt manually.
Thanks Magnito. I know about editing the radio message files. What I meant was to link such messages to certain triggers, in order to make campaign more interactive. It's no fun to know that on March 12th 1942, at 5:32 AM, BdU asks me to relocate at Salamis. The idea was to - let's say - receive such a message if I reach a certain spot in quadrant, or reach a certain tonnage sunk, or... you name it. I feel this would have brought more life into the campaign, because now my major complaint with the game is the lack of interactivity. And I am not alone in feeling like this. There's at least another subsim member, Wave Skipper, who thought about a creative use of triggers and radio messages as immersion boosters. Unfortunately, his idea would mean throwing away the main plus of SH3 - its dynamic campaign - as well as needing a huge amount of work. Check this thread about his idea:

http://www.subsim.com/radioroom/show...light=triggers

Ah, I was about to forget. Since I posted the initial message here, I learned 100% for sure that campaign mode does not recognise any trigger. Learned it from my own experiments and also got it confirmed by BigBoyWooly, the very knowledgeable guy who "wrote" the campaign for GWX.
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Old 01-09-08, 10:29 AM   #4
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Quote:
Originally Posted by dcb
Ah, I was about to forget. Since I posted the initial message here, I learned 100% for sure that campaign mode does not recognise any trigger. Learned it from my own experiments and also got it confirmed by BigBoyWooly, the very knowledgeable guy who "wrote" the campaign for GWX.
Then, if BigBoyWooly confirmed this... is a bad new. I also think that restrict triggers, events, mapzones to singlemissions limited very much campaigns.
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Old 01-16-08, 08:46 AM   #5
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Magnito, in SP as well as MP you can add map zones, or say a sinking of a ship/class...tonnage to trigger an event...but as Mark has confirmed (BBW) not in campaign...
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