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#4 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
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That'd be great, but there are certain limitations within the software that can curtail things, I seem to recall that SH has problems with sound files longer than fifteen seconds (it will actually play them, but sometimes it glitches and loops them if you pass the fifteen second limit), and to make things easier, many sound mods switch one for another as they can use a trigger which is already in the sim. I did this for example with one of the damage creaks in SH3, the one which plays when you get really deep, I changed it so that now it is a mournful whale song, faintly heard through the hull. Trust me, when you are diving deep to avoid a hammering from depth charges and that spooky wail kicks in, it's really atmospheric, and since there are two other damage creaks still in the game, plus all the glass breaks etc, you don't lose too much in doing this one.
In its simplest form, if you want to try it yourself, it is very easy to do, you simply rename whatever .wav file you have with the same name as one in the sim and swap it over in the sound folder of SH, this is the same for SH3 and SH4, both sims use a lot of the same sounds. You can knock up a suitable sound in any old cheapo sound editing program such as Goldwave or whatever. Give it a try yourself, it's quite good fun, you might find a whole new appreciation for actors if you do some voices yourself! ![]()
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