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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#1396 |
Stowaway
Posts: n/a
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![]() ![]() (it's fantastic, thank you!!) ![]() |
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#1397 | ||
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#1398 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Bravo!!!!
TAKE A BOW GENTS ![]() ![]() ![]() ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#1399 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I am sorry it took so long to do this but there are over 3000 node's alone for the Harbor kit to go through.
All smoke effect's for Houses building's and factories have been set to the same wind coef as all the other smoke effect's in the game changes we made to match them up. All light's for building's have been adjusted because originaly they were set to be dimmer at night time than day time basicly you couldn't see them at all at night and now you can but they are not over bearing in nature. All light houses are more effective and cast a better reflection on the water plus have a much greater range in effect. All land base search light's have been repaired and are more effective in range. All ship search light's have been repaired and adjusted to range and better effectivness. Originaly all search light's max range was 200 meters I have now adjusted them accoriding to their size and what type of light it is for both ship's and land base light's. Enjoy everyone. ROW_Object_Reflections_and_All_Searchlight_Repairs _vs_2 This file contains the reworked shore line object reflections with enhancments and reapirs to all in game search lights from light houses to land base search lights and ship search lights in efective ranges and reflection capabilities and a lot more. This is also posted on the main thread download. I am now trying to finish up all the ship work about half way done. Last edited by leovampire; 11-09-07 at 05:42 PM. |
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#1400 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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My contribution:
Just at sunrise ![]() ![]()
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#1401 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i know this was a no-no, but i couldnt wait any longer... so I applied all the new ROW stuff while in the middle of my patrol!
![]() im awestruck! switching in all the new ROW files with the high res sea foam, its truly breathtaking!
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#1402 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Everything else can be added at anytime and used with your save's with no ill effect's. But I am glad you like it all ATR-42. ![]() Last edited by leovampire; 11-09-07 at 06:31 PM. |
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#1403 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Aye, as have I. I only added the zone effects when I was inport. Everything else whilst at sea
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#1404 | |
Engineer
![]() Join Date: Oct 2006
Location: Berlin, Germany, Europe
Posts: 205
Downloads: 38
Uploads: 0
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Regards, Tell |
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#1405 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1406 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I pretty much got the sun rise and sun set in the game to be almost totaly oposit of each other in time.
After reading all the posts that one guy made complaining about the real Navigation mod and how the sun rise and set was always off and changing I worked hard to make it happen like clock work in game. And create a true High Noon for the sun. Also thanks to Jaketoox and Kriller making the sky work the way I wanted I was able to create a twilight time after sun set and before sun rise inbetween the total darkness of night like we experience in real life. You know that time of day and night when yes you see head light's but they are not very effective and the star's can just barly be seen. |
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#1407 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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One question for you Leo about the install package from page one of the thread. With the addition of the new clouds from Kriller2, are we supposed to install one of the 3 speed files and the new Kriller2 clouds, or just the new Kriller2 clouds without any of the speed files?
Last night I just used the Kriller2 clouds without any of the speed files, and one time when I came up to the bridge the clouds were speeding by like they used to in stock, but then every other time I went up there the clouds were very still so, I wasn't sure exactly how the speed things related to the new cloud set.
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#1408 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I am using Kriller2's new cloud's with the original speed control's for the first cloud release and havn't had any problem's. Remember wind speed effect's the cloud's and now that there are multi layer's to them the lighter cloud's that are lower in the sky will move at a slightly differn;t speed. To create that 3D look. |
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#1409 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#1410 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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These are very impressive improvements. There are so many options now for each individual taste I don’t think I have ever seen this in a mod to date.
Using the NEW 3D clouds I was in TC and came out and had the super fast moving clouds and thought – great here we go – but it wasn’t but a few seconds later and they stopped back to normal speed. ![]() Going to do a few patrols on this version and take a break from the updates. |
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