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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
XO
![]() Join Date: Mar 2002
Location: Spain
Posts: 431
Downloads: 22
Uploads: 1
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You have named all the desires of [almost] all of us who have messed up with the editor. Maybe this should be discussed on the editor forum
![]() I have also thought on a mission with objetives based half random/half player movements. ![]() The problems are various: - time scale/acceleration: is very limited, so transiting to one point to another will take long. - editor: it's long time since las time I used SC's editor, but the DW ones have some problems, like: it's not possible to create a dynamic group with dynamic locations: the game crashes. Solution: create varios dynamic groups on different places and random boxes. Problem: the maps starts to be plenty of things... - IA behaviour: as You said, very lacy, but very VERY improved with LwAmi mod; despite that, still has bugs that will force you to "simulate" somethings (like most airstrikes). problem: simulating things adds more stuff to the editor map... ![]() - game stability: very long missions, specially the ones with a lot of triggers and plattforms makes the game a bit unstable. Solution: simulate the actions and then make the report to the player (specially usefull if the action takes place far). i.e.: the result of a distant battle will make possible or not air escort. Better to "make" the battle that will require to use a CV, variuos escorts, planes, bombers... and the kill or attack triggers... create a fishboat with probability of inclusion of 50%: if appears: your side wins; if not, your side loses. - and the most difficult thing: order and memory. If you go away and don't touch the mission for a while... when you return to it you will not remember what you were doing, why did you put that there... what things you did and what are not already done... solution: have a great memory, being very organized (I'm not neither of those) and not leave without, at least, finishing that speciffic part/goal/mission/whatever... ![]() - antoher problem is testing the mission: the more dinamicly, the more difficult to test. Moreover, if you test one thing after included a lot of changes, triggers, scrpits... maybe you will never know what is what worked bad... ![]() But, if you are very patient, organized, and have a lot of spare time, go ahead, please, if will love to play it ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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