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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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When I want to start any mission, I got crash like:
dangerdeep.exe has encountered a problem and needs to close. We are sorry for the inconvenience. Any help? ![]() |
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#17 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
http://www.dangerdeep.net/forums/viewtopic.php?t=186
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#18 | ||
Stowaway
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Thank you, man!!!!! ![]() |
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#19 |
Fleet Admiral
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Is this game ready to play? Looks interesting:hmm:
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#20 |
Seaman
![]() Join Date: Nov 2005
Posts: 32
Downloads: 0
Uploads: 0
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It's work in progress... it's developed in our spare time, but developed with lots of dedication and attention to details. At the moment, it's playable, but don't expect a full game with campaigns/career, etc... It's still in relatively early alpha stage, it's not even a beta, so that should give you an idea. Still, if you're interested, you can check it out, perhaps offer some help, i don't know what area interests you, but since this is a 100% voluntary work project, we apretiate any help. You don't need to be a software developer, nor a 2d/3d artist (we're buried in artwork to make it worse, altough we could use developers). If you want to help you can always translate the manual, or improve it, getting references to help us, etc...
Everyone's work moves the project forward, but don't expect an SH3, like i said, it's a voluntary project, not a multimillion dollar fulltime project with a team of 30 developers & artists ![]() P.S.: you can choose uboat types, wonder around, sink ships (or get into trouble with the convoy's escorts), etc... single mission works perfectly, but no campaign/career, and custom missions are dependent of a standalone mission editor (also work in progress). |
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#21 | |
Fleet Admiral
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#22 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
Uploads: 0
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Just signed up, and I gotta say, after reading a few posts on the site, I'm REALLY excited.
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#23 |
Seaman
![]() Join Date: Nov 2005
Posts: 32
Downloads: 0
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Hi
Anyone wanting to help with the manual, we did it with an open-source DTP application, called Scribus, multiplatform, that way no one would be excluded, and there are no expenses involved in getting the application in question. The location is http://www.scribus.net There are windows, OSX and linux, etc... packages there. As for the "sources" of the manual, the actual scribus files and data (images, etc...) they're in cvs, here to be more precise http://dangerdeep.cvs.sourceforge.ne...manual_src.zip We can export from Scribus to PDF (and convert from PDF to Djvu, which makes much smaller and better quality documents). Anyone wanting to take a look at the exported documents/manual, the links are: http://dangerdeep.cvs.sourceforge.ne...eep_manual.pdf and http://dangerdeep.cvs.sourceforge.ne...ep_manual.djvu There are lots of possibilities to refine the manual, such as a reference of uboat tactics, uboat packs tactics, navigation procedures, target aquisition procedures, etc... Any help would be apretiated, since we're buried in work with the physics and terrain for the next release (no release date yet). That's pretty much it, you can always find us on dangerdeep.net's forums, or on IRC, or here, but we all work, so sometimes there might be some long periods of silence. Stay tuned |
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