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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#1321 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Leo and LukeFF, here's a heads up for you guys: you need to shorten the length of that sound effect to 15 seconds max. As it is now, it plays only once and then you won't hear it again for the rest of your game (unless you reload). From what I gathered at the Ultimate Sound mod thread, it's an SH4 limitation that non-looped sounds cannot exceed 15 seconds in duration. I've shortened it already (cutting off the two middle revving up parts) and now it plays just fine, albeit a bit louder than the actual diesel engine sound (I didn't touch the volume, only the duration). I don't know if you have a more fine-tuned version available, just thought I'd let you know.
It goes without saying that I can provide you with my shortened-down version if you'd like. Two minutes shaved off your workload may not be much, but my offer stands nevertheless ![]()
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#1322 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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Leo and LukeFF : Wouldn't it be a plus to have the crew react when you have a torpedohit or when a ship is going down ?
I remember something like that from my SH3 period i think ,where you here the crew say something like :"Wihr haben ihm....ssstt.liese(laise)..etc" . It made me alway's laugh and feel good. All those latest releases ...man..man ..man....awesome ![]() (That canonsound..wohoooo...i always increas the volume of my headset now.)
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#1323 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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#1324 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1325 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1326 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1327 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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![]() ![]() We were so busy trying to match it up to the surface engine running missed the fact of the length problem. Thanks for the heads up. If you send me the file you said you edited I will see what we got and go from there. |
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#1328 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#1329 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I will be posting new download's for the special effect's part of the mod.
This is what is going to happen with the new downloads: I am updating the ROW light and clasic special effect's download's with my newest work on the Particles and materials files for the fire's / explosions / smoke effects and search light's and so forth. Also adding a new one that takes the stock game zone's file and added all the special effects to it like I did for the NSM zone's files. I am removing the Scene file from those folder's and there will be a new download for it with many more sky and reflection controls in with the scene file. So this will mean you have new stuff from the mod work that is slightly restructured. So the new downloads will be named as fallows: ROW light zone's special effect's vs_3 still need NSM ROW classic zone's special effect's vs_3 still need NSM ROW Stock zone's special effect's vs_1 mean's you will no longer need NSM anymore for the people that do not wish to use it. ROW SKY Ocean and Reflection control's all my newest work with LBO and everything else included. I should have this up in a few hour's for all of you to download! If I can get motivated enough maybe tomrrow I will have a new download for all the ship's in game with the caustics work and reflection fix's. |
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#1330 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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Great Leo, thanks!
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#1331 |
Soundman
![]() Join Date: Sep 2006
Location: Cucamonga
Posts: 142
Downloads: 21
Uploads: 0
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Great Leo!!!! Thanks so much
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#1332 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Looking forward to it Leo
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#1333 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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#1334 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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ROW Zone's and Special effect's: If the textures are the Heart of the mod then which ever one of these you use is the fun part of the ROW Mod. Only 1 can be used in your game at a time. Only the Sea Folder from NSM is needed to make it work correctly. Should be in port to add either of these.
Please use either T.M. 1.6 or Natrural Sinking Mechanics Light VS in your game before you install and use this download and only apply it to your game while in port. This contains the smoke fix for ending too fast! Thanks Canonicus for the quick reference. ROW_Light_Zone's_Special_Effect's_vs_3 Please use Natural Sinking Mechanics Classic VS before using this download and only apply it to your game while in Port. This contains the smoke fix for ending too fast. Thanks Canonicus for the quick reference. ROW_Classic_Zone's_Special_Effect's_vs_3 ROW_Special_Effect's_with_Stock_Game_zone's Nothing other than ROW textures is needed with this due to fire and oil slik texture dependancy. ROW Sky and Water Controls: This contains all my Living Breathing ocean work and all of the work on the water reflections and sky controls and how the sun works in game. Due to popular demand star's sun and moon have been resized. I have incorporated as much work from other modders as possable in the scene file. ROW_Sky_Ocean Color_Reflection_Controls Sorry until I get the go ahead with the new Sky colors and water colors and textures and new moon halo from Jaketoox and Kriller2 I can not put that up for download yet. I need to wait for testers to say it is all good and then make sure it is cool with Kriller and jake. When I do post the new texture work there will be 2 vs of it one with the camera flair halo for the sun and one without the camera flair for the sun halo so you will have choices for your own game. I will try to get the repair out to all of you for the surfacing sound effect for the sub and some new work from LukeFF tomarrow late night and will see about getting the rest of the ship reflection and caustics done but can not say for sure. I had to start from scratch as I accidently deleted the folder and had to start over again. ![]() ![]() ![]() ![]() ![]() ![]() Last edited by leovampire; 11-08-07 at 12:11 AM. |
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#1335 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Awesome, will download 2night when I get home from work.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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