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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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Originaly Panthercules was having some major stutter problems with his game and did some digging to in his game to see what might be going on and found some discrepencies in the main CFG file's that differed from what he wanted from settings and more.
I went a step further and fully checked out the main settings for graffic's and more and so far everyone who has made these changes have gotten better frame rate's and a smoother running game. These file's can be opened and adjusted with any thing like word pad after making changes just save them and start up the game and play. Data/CFG/Main.cfg and GFXSettings.cfg and Effects.cfg This is my set up for the Data/CFG/Main.cfg: [SETTINGS] LoadingMovie=No VoiceCommand=No DisableMessages=No EventCamera=No [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=128;1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=8192 [VIDEO] Resolution=1024,768,60,22 this one depends on what you have the video graffic's set for. DynamicShadows=Yes this was no FullScreen=Yes Synchronized=Yes this was no I had it checked for a yes TextureResolutionHigh=Yes [SOUND] Music=Yes VolumeGeneral=100 VolumeMusic=100 VolumeFx=100 VolumeSpeech=100 VolumeRadio=100 VolumeGeneralMute=false VolumeMusicMute=True this was false even though I had it checked in game VolumeFxMute=false VolumeSpeechMute=false VolumeRadioMute=false Max3DSounds=32 SoundTravel=True this was false even though I had it checked in game [Ubi.Com] GameName=SILENTHUNTER4 Version=SH4PC1.0 RememberCDKey=true [DEVELOPING] DevDebugEnable=No this was yes DevEditEnable=No this was yes MiniDump=No this was yes Now for the Data/CFG/GFXSettings.cfg: [Minimum] DepthBufferEffects=0 Filters=0 Glare=0 UnderwaterDispMap=0 LightShafts=1 this was 0 3DShipWakes=1 this was 0 DetailedWaveRipples=1 this was 0 UnitNormalMaps=1 ShipCausticsEffects=1 this was 0 Ship3DDamage=0 CharacterDetail=1 this was 0 ParticlesDetail=5 TerrainObjectsDensity=2 TerrainObjectsLODSize=10 GammaCorrection=50 VolumetricFog=0 [Medium] DepthBufferEffects=0 Filters=0 Glare=0 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=1 CharacterDetail=1 ParticlesDetail=8 TerrainObjectsDensity=5 TerrainObjectsLODSize=8 GammaCorrection=50 VolumetricFog=0 [Full] DepthBufferEffects=1 Filters=1 Glare=1 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=2 CharacterDetail=1 ParticlesDetail=10 TerrainObjectsDensity=8 TerrainObjectsLODSize=5 GammaCorrection=50 VolumetricFog=1 now for the Data/CFG/effects.cfg: [WaterDroplets] DifractionCoef=0.03 WaterSpeed=3 MaxBlurMipMap=4 [BlurEffect] MaxBlurMipMap=4 [Glare] LOD0Factor=0.7 these are level of detail setting's LOD1Factor=0.7 these are level of detail settings LOD1=3 this is a total level of detail setting I hope it help's people out for their own game's. Also as it has been pointed out in the main SHIV save folder in My Document's there are file's in there that can be adjusted. MyDocuments/SHIV/Data/CFG Main.cfg and GFXSettings.cfg Last edited by leovampire; 11-15-07 at 05:50 PM. Reason: Needed more of an explination on what it does. |
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