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Old 11-06-07, 06:05 PM   #1
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
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Default Found something everyone might want to consider doing can help with FPS and stutter

Originaly Panthercules was having some major stutter problems with his game and did some digging to in his game to see what might be going on and found some discrepencies in the main CFG file's that differed from what he wanted from settings and more.

I went a step further and fully checked out the main settings for graffic's and more and so far everyone who has made these changes have gotten better frame rate's and a smoother running game.

These file's can be opened and adjusted with any thing like word pad after making changes just save them and start up the game and play.

Data/CFG/Main.cfg and GFXSettings.cfg and Effects.cfg

This is my set up for the Data/CFG/Main.cfg:

[SETTINGS]
LoadingMovie=No
VoiceCommand=No
DisableMessages=No
EventCamera=No

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192

[VIDEO]
Resolution=1024,768,60,22 this one depends on what you have the video graffic's set for.
DynamicShadows=Yes this was no
FullScreen=Yes
Synchronized=Yes this was no I had it checked for a yes
TextureResolutionHigh=Yes

[SOUND]
Music=Yes
VolumeGeneral=100
VolumeMusic=100
VolumeFx=100
VolumeSpeech=100
VolumeRadio=100
VolumeGeneralMute=false
VolumeMusicMute=True this was false even though I had it checked in game
VolumeFxMute=false
VolumeSpeechMute=false
VolumeRadioMute=false
Max3DSounds=32
SoundTravel=True this was false even though I had it checked in game

[Ubi.Com]
GameName=SILENTHUNTER4
Version=SH4PC1.0
RememberCDKey=true

[DEVELOPING]
DevDebugEnable=No this was yes
DevEditEnable=No this was yes
MiniDump=No this was yes


Now for the Data/CFG/GFXSettings.cfg:

[Minimum]
DepthBufferEffects=0
Filters=0
Glare=0
UnderwaterDispMap=0
LightShafts=1 this was 0
3DShipWakes=1 this was 0
DetailedWaveRipples=1 this was 0
UnitNormalMaps=1
ShipCausticsEffects=1 this was 0
Ship3DDamage=0
CharacterDetail=1 this was 0
ParticlesDetail=5
TerrainObjectsDensity=2
TerrainObjectsLODSize=10
GammaCorrection=50
VolumetricFog=0

[Medium]
DepthBufferEffects=0
Filters=0
Glare=0
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=1
CharacterDetail=1
ParticlesDetail=8
TerrainObjectsDensity=5
TerrainObjectsLODSize=8
GammaCorrection=50
VolumetricFog=0

[Full]
DepthBufferEffects=1
Filters=1
Glare=1
UnderwaterDispMap=1
LightShafts=1
3DShipWakes=1
DetailedWaveRipples=1
UnitNormalMaps=1
ShipCausticsEffects=1
Ship3DDamage=2
CharacterDetail=1
ParticlesDetail=10
TerrainObjectsDensity=8
TerrainObjectsLODSize=5
GammaCorrection=50
VolumetricFog=1

now for the Data/CFG/effects.cfg:

[WaterDroplets]
DifractionCoef=0.03
WaterSpeed=3
MaxBlurMipMap=4

[BlurEffect]
MaxBlurMipMap=4

[Glare]
LOD0Factor=0.7 these are level of detail setting's
LOD1Factor=0.7 these are level of detail settings
LOD1=3 this is a total level of detail setting

I hope it help's people out for their own game's. Also as it has been pointed out in the main SHIV save folder in My Document's there are file's in there that can be adjusted. MyDocuments/SHIV/Data/CFG Main.cfg and GFXSettings.cfg

Last edited by leovampire; 11-15-07 at 05:50 PM. Reason: Needed more of an explination on what it does.
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