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Old 12-18-05, 06:16 PM   #16
soundken
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had a big break through on this last night (seems obvious mistake but i missed it so others may have as well) if you set the wind to 0 and the sea to zero every now and then you get a lii drift and BOOM

now the fix if you change the docks option "include in sim" off that turns it into a non distructable object bad news is the ship still interfears with the dock graphicly but they dont blow up just float harmlessly through and although it looks bad it doesnt mess up the mission
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Old 12-18-05, 11:11 PM   #17
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Quote:
Originally Posted by TLAM Strike
Even if you have an area of 0 current ships will still drift on occason...
Never had one do what you posted in your pic. And she didnt blow up?

As mentioned the wind needs to be set to zero also. I give it some under water depth too. Currents get some above water height also.

Also noticed a sea state of three or more will eventually make ships drift regardless of settings.

IMHO, always. Merry Xmas.
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Old 12-28-05, 03:47 AM   #18
Kapitan
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ive had that one happen it sucks even playables can do it saw a krivak go up the ramp and ended up in the officers mess i dred to think what happend to that captain
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Old 01-07-06, 12:12 PM   #19
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Quote:
Originally Posted by soundken
thanks bill

any idea how close you can get them to the pier (will they sit between the slips or no )

I always flip through to the 3D view and set them up next to the pier manually. I usually use a barrier tactic, set speed to zero, and then line up the waypoint and the pier through the 3D view. (page 3 or 4 depending on the platform) It's a PIA, but it works.
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Old 01-07-06, 01:56 PM   #20
Bill Nichols
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Take a look at the first mission in my Red Storm Rising campaign to see how I put a FFG between slips.
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Old 01-30-06, 03:27 PM   #21
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Yes Bill, I tried runing a seawolf out of that first campain, but the water was too shalow to dock a sub.
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Old 02-10-07, 05:02 AM   #22
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Actually I started teh RSR campaign and had te edit it so the FFG started away from the docks as I was getting damage the second I started moving.
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Old 02-10-07, 05:11 AM   #23
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What tactic needs to be set for ships not to move.

I have a whole bunch of ships with perimeter tactic and speed 0 but they all start moving at the beginning of the mission.
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Old 02-10-07, 10:04 AM   #24
Bill Nichols
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Quote:
Originally Posted by XabbaRus
Actually I started teh RSR campaign and had te edit it so the FFG started away from the docks as I was getting damage the second I started moving.
The version currently on my site has the updates needed to prevent the above from happening.

I always give my 'ships at dock' a 'Transit' tactic with all waypoints given zero knots.
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Old 11-06-07, 04:48 PM   #25
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I just tried to get Ohio-class boomer to stay still in the harbour. I need to set small opposite current (0.05 knts) before the boomer stopped to drift. wind was 0. After that the boomer stayed half an hour just lying there.


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