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12-18-05, 06:16 PM | #16 |
Watch
Join Date: Dec 2005
Location: Las Vegas
Posts: 24
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had a big break through on this last night (seems obvious mistake but i missed it so others may have as well) if you set the wind to 0 and the sea to zero every now and then you get a lii drift and BOOM
now the fix if you change the docks option "include in sim" off that turns it into a non distructable object bad news is the ship still interfears with the dock graphicly but they dont blow up just float harmlessly through and although it looks bad it doesnt mess up the mission |
12-18-05, 11:11 PM | #17 | |
Engineer
Join Date: May 2003
Location: Alberta, Canada
Posts: 207
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Quote:
As mentioned the wind needs to be set to zero also. I give it some under water depth too. Currents get some above water height also. Also noticed a sea state of three or more will eventually make ships drift regardless of settings. IMHO, always. Merry Xmas.
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12-28-05, 03:47 AM | #18 |
Sub Test Pilot
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ive had that one happen it sucks even playables can do it saw a krivak go up the ramp and ended up in the officers mess i dred to think what happend to that captain
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01-07-06, 12:12 PM | #19 | |
A-ganger
Join Date: Jul 2002
Posts: 75
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Quote:
I always flip through to the 3D view and set them up next to the pier manually. I usually use a barrier tactic, set speed to zero, and then line up the waypoint and the pier through the 3D view. (page 3 or 4 depending on the platform) It's a PIA, but it works. |
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01-07-06, 01:56 PM | #20 |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
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Take a look at the first mission in my Red Storm Rising campaign to see how I put a FFG between slips.
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01-30-06, 03:27 PM | #21 |
Swabbie
Join Date: Apr 2002
Posts: 8
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Docked Ships
Yes Bill, I tried runing a seawolf out of that first campain, but the water was too shalow to dock a sub.
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02-10-07, 05:02 AM | #22 |
Navy Seal
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Actually I started teh RSR campaign and had te edit it so the FFG started away from the docks as I was getting damage the second I started moving.
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02-10-07, 05:11 AM | #23 |
Navy Seal
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What tactic needs to be set for ships not to move.
I have a whole bunch of ships with perimeter tactic and speed 0 but they all start moving at the beginning of the mission. |
02-10-07, 10:04 AM | #24 | |
Master of Defense
Join Date: Mar 2000
Posts: 1,502
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Quote:
I always give my 'ships at dock' a 'Transit' tactic with all waypoints given zero knots. |
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11-06-07, 04:48 PM | #25 |
Grey Wolf
Join Date: Dec 2004
Location: Finland
Posts: 758
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I just tried to get Ohio-class boomer to stay still in the harbour. I need to set small opposite current (0.05 knts) before the boomer stopped to drift. wind was 0. After that the boomer stayed half an hour just lying there.
Greetings, -RC- |
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