Ships at port
im having probs placing ships in port (is it even possible) when i set them between the docks most of them start blowing up :damn: and all there sensors are up and there screws turning, although there not moving (speed set to 0 ) is there anyway to place a ship in a "cold and dark state"?
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Not know anything about the screws turning, but if the ship is stoped, is aminor problem.
I have managed to place ships in ports. The most common problem I found is that , if the sea is moving (more than 2), the sooner the later, the ship will crash aginst the harbour. One solution is placing the ships close, but not too close. |
Most likely, the ships are drifting into another object (e.g., a pier) :o . It's absolutely essential that you put both a water region and a wind region over the ship, both with zero water/wind speed. :know:
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Oh, great trick Bill :up:
It's a good solutin I never thought... :hmm: That's because I like this forum. |
:damn: :damn: :damn:
Why did'nt I think of that ?? Thats brought forward my mission releases - thanks Bill. :cool: :up: :rock: |
thanks bill :rock:
any idea how close you can get them to the pier (will they sit between the slips or no ) i am trying to do a mis similar to in rsr where the chicago sneaks into "ascertain status russian fleet". however diff ocean diff fleet. any insight you wanna share would be much appreciated ie how many ground obj. can u place before game bogs down, behavior of ships in shallow waters ect i really need them to turn the engines off all the bg noise makes it impossible to work :damn: also when i get close to port i start hearin active all over the place think its the 2 ddg's i placed at dock but unsure :damn: |
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:rotfl: that was quick thanks
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If you want the ships turn off their radar and active sonar, mark the ENCOM box.
But be aware, I believe that passive sonar is still working. :ping: |
And, make sure the bottom isn't too shallow :oops:
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lol i thought checking ecom ment everything was on :oops:
too shallow? bill as in not enough water to float the boat or is there somthing else im missing :help: |
I've used a shallow water to make sure those ships won't move. (= they won't move if they are in the bottom, and they won't take damage from that)
But Bill's solution seems to be a much better one. Miika :ahoy: |
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Even if you have an area of 0 current ships will still drift on occason...
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[quote="TLAM Strike"]Even if you have an area of 0 current ships will still drift on occason...
[URL=http://img431.imageshack.us/my.php?image=frenchie8ou.jpg][img]http://img431. Don't forget the wind... |
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