SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 11-06-07, 06:55 AM   #1276
kriller2
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
Default

Hi BlackStorm.

Nice to hear you like our mod.
Quote:
-row main load screen( i dont see what it do...)
This is a new loading screen for ROW with credits to the modders and title of the mod allso it cuts away the intromovie.

If you like this vers. I think you will love the beta version
__________________
Kriller2.
[MODs]

Real Environment mod

and Pacific Enviroments 4 mod
kriller2 is offline   Reply With Quote
Old 11-06-07, 07:22 AM   #1277
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Defiance
Hiya Black Storm,
1st off .......

I don't think you get oil or burning oil with the small ships (fishing boat etc) so don't panic

Def
Actually, you do. I brought a screenshot with me cause I saw it happen the other day and I thought it looked a bit weird. Give me a sec to upload...

(A few minutes later)

Ok, imageshack was being a PITA, but here it is...



This little monster was created by a sunk Fishing Boat or Junk or Sampan...can't remember now I'm afraid.

While I'm here, I give you the new rendition of ROW:



:rotfl:
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 11-06-07, 07:48 AM   #1278
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

Pretty neat. I like this as well.



It shows a secondary explosion.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 11-06-07, 08:36 AM   #1279
Defiance
Grey Wolf
 
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
Default

Hiya's,
Pics above are looking very cool

Anyone here using just ROW + TM 1.6.5 ???

I seem to of lost my external camera view even if i enable it in the games global option

Was ok on tm 1.6.4 with row

Any ideas ??

Many Thanks

Ciao

Def
Defiance is offline   Reply With Quote
Old 11-06-07, 08:43 AM   #1280
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,274
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by billko
I was listening to whale song today as I sat idle in the ocean... was this added with the new sound pack or was it always there?

BTW - wow, the deck gun sound is so awesome!

Bill

Ahh the whale songs made it in!!! I believe a Monolith idea. Funny, just today reading a book on the USS Archerfish, they mention hearing a lot of fish noise with the sonar. Specifically Croakers.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 11-06-07, 10:37 AM   #1281
Torps
Captain
 
Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by billko
I was listening to whale song today as I sat idle in the ocean... was this added with the new sound pack or was it always there?

BTW - wow, the deck gun sound is so awesome!

Bill

Ahh the whale songs made it in!!! I believe a Monolith idea. Funny, just today reading a book on the USS Archerfish, they mention hearing a lot of fish noise with the sonar. Specifically Croakers.
Hey Leo where is my bow wave riding dolphin hu?:rotfl: Anybody like that idea?
__________________
Torps

Contributor
PE for ROW
Reflections on Water
ROW Sound Effects


R.I.P Dave Bunnel aka LeoVampire
Torps is offline   Reply With Quote
Old 11-06-07, 10:53 AM   #1282
baxter
中国水兵
 
Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
Default

Glad to hear you're back with us Leo.
baxter is offline   Reply With Quote
Old 11-06-07, 02:27 PM   #1283
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default I think Duci disabled the out side view's in his mod

Quote:
Originally Posted by Defiance
Hiya's,
Pics above are looking very cool

Anyone here using just ROW + TM 1.6.5 ???

I seem to of lost my external camera view even if i enable it in the games global option

Was ok on tm 1.6.4 with row

Any ideas ??

Many Thanks

Ciao

Def
Listed in the readme's it tell's you exactly what to do to reenable that camera option.
leovampire is offline   Reply With Quote
Old 11-06-07, 02:33 PM   #1284
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default thanks Baxter

Quote:
Originally Posted by baxter
Glad to hear you're back with us Leo.
No the last time that happend WilhelmTell that was a couple of streets away and it didn't blow anything out on me like this time.

Unfortunatly since they put a branch of the SCSU in Waterbury we tend to get more drunk kid's in the area and I am not enjoying this at all.

Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song.
leovampire is offline   Reply With Quote
Old 11-06-07, 02:37 PM   #1285
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default BTW some of the new work I am doing I am

Increasing the intensity of the reflections on the water for the fire's and explosion's and getting them to show up better at night as well. And making sure they cut off properly when they get under water.

Also the work with the search light's and light houses and war ship star shell's seem to be good now.

The sinking foam I got the game to start using the shp wakes for a color texture so they will show up better. Just trying to fine tune how large an area they effect. All trial and error stuff.

So in the near furture after the testers get it there will be new Particles and materials file's as well as some more options for the zone's file's for the people who do not want to run NSM in thier game.
leovampire is offline   Reply With Quote
Old 11-06-07, 02:53 PM   #1286
momo55
Frogman
 
Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
Default

Quote:
Originally Posted by leovampire
Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song.
It's something you'll never forget Leo ...seen it in the Indian ocean
__________________
Our greatest glory is not in never failing , but in rising up every time we fail .



momo55 is offline   Reply With Quote
Old 11-06-07, 03:03 PM   #1287
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default I have gone on the whale watches on the cape in Mass

Quote:
Originally Posted by momo55
Quote:
Originally Posted by leovampire
Torps I just would like to see a whale breaching the water from time to time and see a water spout from them to go with the whale song.
It's something you'll never forget Leo ...seen it in the Indian ocean
Even got to touch a whale once. I would like to have that in game is what I ment.

I am going to sign off for a bit and get some work and testing done I will catch you guy's a bit lator on.
leovampire is offline   Reply With Quote
Old 11-06-07, 03:17 PM   #1288
Nuc
Planesman
 
Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
Uploads: 0
Default Question on ROW Camera mods

I must say I appreciate the effort and patience of the regular contributors to this group.

After playing with the ROW camera walk around, I'd like to confirm that following performance is the expected performance or whether something is amiss with my install, so let me know if the following is what I should experience of if not how the mod should work:

1. Entering the conning tower by clicking on the hatch from the control room does not allow walk around in conning tower. The only way to walk around the conning tower is to walk through the after control room bulkhead hatch which puts you in the periscope well under the conning tower and from there you can "walk up" to the conning tower.

2. Shift F2 does not have any effect on the ROW walk through

3. When returning to the topside (bridge) view you are in the put position you last walked to. However when returning to the Control Room you are in the default position of looking at the watch officer.

4. After moving around topside there is no way to "jump back" to the default position (on the bridge looking forward over the bow).

5. There is no walkthrough when you are on the gun deck if you got there from the menu or through the hatch in the conning tower that is erroneously labeled bridge.

6. In the realistic version it is essentially assumed there is no aft TBT on the cigarette deck.

Again, great work and thanks for your help
Nuc is offline   Reply With Quote
Old 11-06-07, 03:26 PM   #1289
barndog
A-ganger
 
Join Date: Aug 2007
Posts: 73
Downloads: 12
Uploads: 0
Default Yep I run 1.6.5 TM and ALL of ROW

And a BUNCH of other stuff and it all runs fine. Except the LATEST Nvidia Vista driver SUX and I'm backing up to the older one.

THANX FOR ALL THE HARDWORKING MODDERS!
barndog is offline   Reply With Quote
Old 11-06-07, 03:35 PM   #1290
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default Yep I know what you are talking about

Quote:
Originally Posted by Nuc
I must say I appreciate the effort and patience of the regular contributors to this group.

After playing with the ROW camera walk around, I'd like to confirm that following performance is the expected performance or whether something is amiss with my install, so let me know if the following is what I should experience of if not how the mod should work:

1. Entering the conning tower by clicking on the hatch from the control room does not allow walk around in conning tower. The only way to walk around the conning tower is to walk through the after control room bulkhead hatch which puts you in the periscope well under the conning tower and from there you can "walk up" to the conning tower.

2. Shift F2 does not have any effect on the ROW walk through

3. When returning to the topside (bridge) view you are in the put position you last walked to. However when returning to the Control Room you are in the default position of looking at the watch officer.

4. After moving around topside there is no way to "jump back" to the default position (on the bridge looking forward over the bow).

5. There is no walkthrough when you are on the gun deck if you got there from the menu or through the hatch in the conning tower that is erroneously labeled bridge.

6. In the realistic version it is essentially assumed there is no aft TBT on the cigarette deck.

Again, great work and thanks for your help
To create some of the new effect's for the camera some thing's were sacraficed but I do know that l3th4l who made the camera mod for ROW is working on it again for further enhancment.
leovampire is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.