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Old 11-06-07, 08:23 AM   #1
KrvKpt. Falke
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OLC, but what "English.cfg" in data/Roster is for?
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Old 11-06-07, 08:25 AM   #2
onelifecrisis
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Old 11-06-07, 08:30 AM   #3
KrvKpt. Falke
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I just noticed that my German.cfg is already without names...
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Old 11-06-07, 08:37 AM   #4
onelifecrisis
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Quote:
Originally Posted by KrvKpt. Falke
I just noticed that my German.cfg is already without names...
Yeah, I think the GWX German file already contains the fix (but not the English file).
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Old 11-06-07, 08:55 AM   #5
Mikey_Wolf
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Good god sir, that is a very impressive HUD you have developed there. Its quite SH4esque.

Is that deliberate, or just happenstance, do you mind me asking?
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Old 11-06-07, 09:03 AM   #6
onelifecrisis
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Quote:
Originally Posted by Mikey_Wolf
Good god sir, that is a very impressive HUD you have developed there. Its quite SH4esque.

Is that deliberate, or just happenstance, do you mind me asking?
Happenstance I assure you. I don't have SH4 and I'm not familiar with it's HUD. The idea of doing SH4-style dials in my GUI was suggested by a player here at subsim, otherwise I doubt I'd have thought of it.

If you mean it is SH4-style in terms of function, well that's coincidence. When I designed the GUI I had certain objectives in mind, and this was the best design I managed to come up with, where everything fits together nicely. To some extent, the layout was dictated by the game, not by me. There's really a very limited number of ways that one can arrange things. The console bar, for example, is (in effect) hardcoded to be at the bottom of the screen.

If you mean it's similar in graphical appearance, again, that wasn't intended. I'm no painter, so all the images in this GUI were either created by other people (e.g. joegrundman's U-Jagd tools) or created by me by cutting and pasting bits of other people's images together (e.g. the console, which is built up of images cut-and-pasted from the Stock and GWX GUI tga's).
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Old 11-06-07, 10:24 AM   #7
skookum
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I hope UBI pays attention to these forums from time to time. They'd learn a lot about how to make a game "supreme" instead of just "great." Thanks for your excellent mod OLC!
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