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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Disgression is the better part of valor.
The ability to recognize a suicide attempt is a good trait. Then again... a save game and give it a shot could be fun ![]() |
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#2 |
Ace of the deep .
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Make a run for it . Next time when in shallow water and a task force is approaching go like the clappers at a 90 degree angle away from them .
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#3 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
Uploads: 0
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Ha ha... Hind sight is always 20 20...
Just head slowly for deep water or away from them. Try & keep your sub pointed directly away from the DD's if possible and quitely move away If all else fails: Our Farther Who Art in heaven..... |
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#4 |
Navy Seal
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The word "run" and "S-Boat" do not belong in the same sentence. Even "run" and "submarine" don't belong in the same sentence. The task force is good for 30 knots. What are you going to do? If you surface for more speed you'll have 30 guns on you in 5 seconds. You can't outrun shells.
So if they know where you are they are going to catch you. You're stuck with weaving and dodging until you can get to deep water. You have enough battery power for that? And how many DD's are you dealing with. I know I can dodge two in my Balao. Never tangled with three at a time. But the sugar boat in the real war was somewhat of a death trap. Wasn't a healthy command for a sub skipper and they mostly prayed they'd survive to command a more capable boat. But there's your only available stategy: evasion with deep water being your goal. Use your periscope (like they don't know where you are anyway! ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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