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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2007
Location: Phoenix, Land of AZ
Posts: 49
Downloads: 31
Uploads: 0
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I get no link, and a search on "maru" turns up nothing related to TM. Trigger Maru 1.6.3 is still there though.
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"I felt a great disturbance in the Force, as if millions of fanboys suddenly cried out in joy and won't shut the frak up." --- PsyOps ![]() |
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#2 |
Electrician's Mate
![]() Join Date: May 2005
Posts: 133
Downloads: 4
Uploads: 0
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Yeah, I think File Front was the only game in town for the TM download.
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#3 | |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#4 |
Rear Admiral
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Sometimes filefront has a brainfart. No matter, i may post a new version soon anyway.
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#5 |
Commander
![]() Join Date: Mar 2006
Location: Netherlands
Posts: 466
Downloads: 54
Uploads: 0
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Ha! Even better!
I'm wondering what you've managed to come up with this time maestro. ![]()
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Regardz, Von Hinten UC3 Nautilus' engineer for 45 minutes! ![]() |
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#6 |
Sailor man
![]() Join Date: Apr 2007
Location: Phoenix, Land of AZ
Posts: 49
Downloads: 31
Uploads: 0
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I'll say this, right off the bat: if not for these mods, I wouldn't be bothering with SH4 until at least 1.4 comes out. It's a rough diamond, and you guys in the mod crews have cut and polished it into a beautiful gem. -
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"I felt a great disturbance in the Force, as if millions of fanboys suddenly cried out in joy and won't shut the frak up." --- PsyOps ![]() |
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#7 | |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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http://www.subsim.com/radioroom/show...&postcount=218:rotfl:
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#8 | |
Rear Admiral
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Bungo cat! LOL.
version 1.6.5 is looking like This: Quote:
http://www.subsim.com/radioroom/showthread.php?t=124138 (read entire thread, or just the last page if your interested) Plus i think i may have to intergrate ROW's pitch and roll mod into TM. I think that may the scope of it at this point. edit: Oh yea, i have to include some texture files that are associated with the particles.dat so the "square flames" type threads will go away ![]() |
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#9 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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That looks great Ducimus
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You take it easy... and have a nice day ![]() |
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