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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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Does anyone have a copy of this mod available in thier downloads, I have accidentaly deleted my copy during a reinstall. It isn't on my backup disks either, thought I have them all saved. I have searched the mods page, but it isn't on the list anymore.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#2 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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You can get it here:
http://hosted.filefront.com/OceanBlue Man that mod is ESSENTIAL. It should be included in GWX ! ![]()
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#3 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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Excellent, thank you.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#4 |
Torpedoman
![]() Join Date: Jul 2007
Location: Canada
Posts: 116
Downloads: 8
Uploads: 0
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What does the mod do? Do they make torpedos more powerful or less?
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#5 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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It replaces the damage texture created by a torpedo impact with something much better.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#6 |
Torpedoman
![]() Join Date: Jul 2007
Location: Canada
Posts: 116
Downloads: 8
Uploads: 0
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Sounds awesome, just downloaded it now.
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#7 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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It basically models holes on ships when there hit by torpeodes, or gunfire.
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Aye looks great on ships
Doesnt look to good when your sub takes damage though |
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#9 |
Chief of the Boat
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#10 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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These are a little dark, but they show the kind of thing you get.
Torpedo ![]() Torpedo ![]()
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) Last edited by 3Jane; 11-04-07 at 05:55 AM. |
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#11 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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Is this mod a part of NYGM ?
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#12 | |
Chief of the Boat
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#13 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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Yes- I understand this but NYGM mod has a different sinking model than GWX-I mean it depends on where eel hits.GWX has a hit point model as far as I know.
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#14 |
Chief of the Boat
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The mod is just a graphical tga, it has no impact or effect on the sinking rules of GWX (or NYGM....to the best of my belief)
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#15 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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Now everything is clear-NYGM has this graphical effect of holes etc plus no hit points.
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