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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sparky
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Sailor Steve, the Nimitz Class Carriers Have Motor Generator Sets aside from the SSTG's, that generate electricity. Very redundant setup they have.
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#32 | ||
Medic
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Location: Rockford, IL
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#33 |
Sparky
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nice photo kikn. Never seen one until now, thanks
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#34 | |
Commodore
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Note that the motor driving these generators requires it's own, outside power source. Nothing's free in this world, especially energy ![]()
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#35 | |
Medic
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![]() So why does it look like the guy in the front on the right is on a cell phone? :rotfl: |
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#36 | |||
Rear Admiral
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Phew I can imagine the mess it would make if that thing got shorted out. |
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#37 | |
Commodore
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found this at http://yarchive.net/mil/submarine_battery.html
Quote:
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#38 | ||
Medic
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Location: Rockford, IL
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From the label above the pic: Quote:
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#39 |
Rear Admiral
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So they were typically 300Volt DC in the 1,000 Ah range.
300KW pretty damn impressive espically for DC (Im not going to break down into DC vs AC power factors and phase angles blah blah) This makes perfect sense as the set ups were more or less a rip off of diesel electric locomotive powertrains. The shifting from series to parallel would change the Voltage / Current aspect. Briefly as the voltage goes up the current goes down. DC motors are curious beasts and tend to run better at higher currents at lower voltages wherein there cousins the AC motor is just the opposite. That is as long as that current is available. Its a vicous cycle though as the overall voltage begins to fall due to lack of charge the current draw goes up inversely. You soon hit a point where the cells can no longer provide that amount of current and the voltage drops even more. This is why a boat with fully charged batteries could make lets say 12 knots at all ahead full. When the batteries are discharged and not changing the 'throttle' youll be lucky to wring out 8 knots at twice the current draw. So less speed and faster discharge. The law of diminishing returns. BTW DC motors are more efficent than AC motors but maintance and construction costs are far greater for the DC motors while AC motors tend to be more compact which explains why typical AC units utilize AC motors. |
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#40 |
The Old Man
![]() Join Date: Apr 2006
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Interesting discussion, but to answer the original question, unless the UBI devs modify the game beyond what we know about for patch 1.4 at this time, you only have limited options:
Revert to a save game. Modifiy your game save to give you unlimited fuel or undamaged components. Do the best you can at minimum depth and battery speed. Try any of the other more humorous solutions offered. I'm pretty sure we've determined as long as there was diesel, WWII fleet boats had the equipment and expertise to come up with innovative propulsion solutions. Without fuel, as long at the transit was realatively short, even tradtional solutions could be employed (when nature cooperates.) Another turn on the argument is what are we really asking the devs to do? What we are batting around here is the question "what consitutes game end?" Are there conditions other than destruction and death where we can consider the player has failed in the mission to preserve a battle worthy or transit-worthy engine of war? There are many vessel components in the sim most of which can have partial damage of various sorts which I assume triggers limited effectiveness in the code for those components. There are some components when fully disabled make the game difficult (or meaningless) to continue but for one aspect- willingness to spend the time to return to port and repair or get a new sub, then continue the battle. Loss of guns, crew members, pariscopes, radar, radio, etc. obviously fall into a different class than propulsion. Once mobility is lost, it becomes a different game. Completely pointless to continue in terms of adding to your tonnage score. Loss of the rudder is another show stopper. We then come to the point where we decide if propulsion can and should be lost in some way as a "tilt" game ender. If no, then some (potentially) complex code and graphics support needs to be added to the game which wasn't intended by the devs. Indeed they went to great lengths to explain to the community they decided to have a "simple" propulsion model and have stuck with that decision. You open a large can of worms as players will also expect the AI vessels to have limited or varied aspects of the same system. In discussing this in detail, we no doubt start the wheels turning in the future decision process. I see a damage indicator being added as a result of user feedback on the "ghost" status of the damage model. If and until code is added to all but eliminate loss of propulsion as a game ender, the empetus is back on the player to do what I think the devs intended: Do all possible to preserve the fighting integrity of the sub and crew while carefully judging risk to gain as much sunk tonnage as possible. This decision then to eliminate one of the show stoppers of the game also eliminates one of the balancing factors of the game: risk vs gain. -Pv- |
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#41 | |
Rear Admiral
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#42 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#43 |
Sparky
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"I was beginning to think they were supposed to work by magic.
![]() Yeah, that's what I thought until I saw the setup. ![]() |
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#44 | |
Commander
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Location: Crush Depth
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#45 |
中国水兵
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Location: Norway, Hordaland
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Whats up? I have no idea where you get yor info, and get off the question, but its very interessting to read.
![]() Scenario: When i lie dead in the water without the diesels, i wanna be abel to not be forced to end game because i have to dive or set down the realism. And correct me if I am wrong, but isnt this just a small change in the cfg.? And one more question: The huge battericell photo, are they placed in there own small pressurised compartments or are they placed inside the subs pressure hull? Is it enuff space? all the best Mister-know-nothing-about-subs
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KHJ |
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