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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | |
Navy Seal
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#332 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
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Thank you, please come again. |
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#333 |
Navy Seal
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Oooo deary deary,
New contact on bearing 030 sir, I think he had a bad curry last night, maybe a vindaloo, there is an awful large amount of flushing... BTW do we get poppadums tonight? |
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#334 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
Downloads: 9
Uploads: 0
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I would like the ability to zoom in on high frequency tonals in narrowband.
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#335 | ||
Navy Seal
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If we really wanted to we could find some Indians and get them to record the dialog from DW and have a program that will swap the Russian voices and sub picture for Indian ones. Only problem is the weapon loadout and performance would still be the Russian one. BTW I work in a take out place and no one there sounds like the Russian crew in DW dispite the fact one guy is named Sergei. :p |
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#336 | |||
Electrician's Mate
![]() Join Date: Feb 2007
Posts: 140
Downloads: 8
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#337 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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I want spoken mission briefings back. Its not brilliant to have to read all that background story then proceed to a mission where you'll be waiting for a contact :p
__________________
Well, here's another nice mess you've gotten me into. |
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#338 | ||||
Navy Seal
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I'll try and make sure this is included in the next verson. |
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#339 | |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
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Last edited by Kaye T. Bai; 01-18-11 at 06:32 PM. |
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#340 | ||||||||||
Watch
![]() Join Date: May 2003
Posts: 17
Downloads: 3
Uploads: 0
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I already found a way to correct this, though it is rather a bandaid since the whole sim needs to be remade from the beginning with an internal air / radar physics engine. First set the max number of guidable rounds to match the desired ROF, check the use FC radar box for that gun/launcher; then adjust the number of "tubes" in the weapon to match the number of barrells the system has in RL (all the test I made so far have been with the the AK-630 M and the CADS-1 AO-18 gattling guns). Then comes the difficult part, which is not all that difficult after all. Revise the platform's doctrine to make sure you use the command "firebest" to ignore firing constraints at CIWS effective range. Go back the DB editor, and start checking the radar sensors. You will see radars are poorly modeled. The detection range and curves do not match the RL specifications (at least for the Fregat M and the Hot Shot, MR-145, 130, etc… fire control radars?) nor does the refreshing times. Adjust air search and FC radars detection ranges to RL values and then set the FC refreshing time to only 1 second (if you indicate zero they won’t work). Then multiply the number of FC radars in the platforms to match the radar system’s number of antennae in RL. So far I have obtained impressive results in antimissile and air raid tests on Neustrashimmy, Udaloy and Kashin (the ones I have updated so far). In fact in several tests Udaloy was able to defend itself only with guns (just AK-630 and AK-100; SA-N-9 was disabled on purpose for the tests) and survive unharmed from an air attack carried out by five Mirage III while Neustrashimy with the awesome Kinzhal and Kashtan pretty much kills whatever you throw at them. These results lead me to believe the weapon systems are now in fact overpowered but I think that can be fixed and fine tuned later when all the testing is done (either that or that we illiterate westerners long underestimated Soviet SAM and AAA capabilities). However it should be noted that I was using DW default doctrines and DB specs except in the aforesaid ships and their weapon and radar systems. It should be noted as well that this have two drawbacks. One, you will run out of sensor slots in the DB as ships have redundant radar systems (it is not enough with just one system, i.e. if you have a Hot Shot radar at port and another one at starboard, you need to add two Hot Shot systems in the sensor slots, and so on). Second, application performance will quickly degrade, since processing all the radar input and output will take up a lot of resources. Sluggishness problems are quite evident running a test scenario with just a ship, a sub, a land platform and five mirages on air; anyhow this shouldn’t be a problem if you run this on a more modern machine than mine. |
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